From: Frank Lenhard To: 3dsmax-list <3dsmax@engram.net> Subject: WG: shadows please, no thanks on the light Date: Thursday, April 27, 2000 9:55 AM If I understand you correctly you can try the following: You can render an explicit shadow pass. Render you scene without shadows and use this as the background files. Next assign a matte/shadow material to everything in the scene don't check Opaque Alpha and make sure that recive shadows and affect alpha is on. Now you get the shadows in the alpha channel and con compose it over your image. Frank Lenhard Animation/Postproduction franky@mediaproject.de http://www.mediaproject.de -----Ursprüngliche Nachricht----- Von: Nelle, Steve [mailto:SNelle@vace.com] Gesendet: Donnerstag, 27. April 2000 17:45 An: 3EngramDigital Max list (E-mail) Betreff: shadows please, no thanks on the light is it possible to have a light cast a shadow behind an object, yet not cast light on to that object. ie. i want a shadow from that light, but no additional illumination. can't seem to figure how. i've tried the light's include/exclude shadow casting with no luck. maybe i'm using it incorrectly....maybe that's not what the tool is designed to do. i've read the online help's explanation on include/exclude until i'm cross-eyed. any ideas? aware of matte shadow material capabilities, but can't use it in this instance. almost remember reading a post a short time ago about someone having a plugin out there that does what i need. thanks -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net