From: Bell, Ross To: 3DSMAX (E-mail) <3DSMAX@ENGRAMDIGITAL.COM> Subject: RE: Water Animation Date: Tuesday, April 18, 2000 10:43 AM If you are using particles to simulate the water and water fall put a wind space warp pointing towards the emitter at the end of the waterfall and set the strength value to a negative. So basically the particles will move faster the closer it is to the warp. This will not work if you are using a path fallow. However if you have two particle systems for the river and waterfall it should work with a lot of tweaking. For the waterfall just put a gravity space warp at the bottom. Ross -----Original Message----- From: Kristof de Saeger [mailto:kds.nele@pi.be] Sent: Tuesday, April 18, 2000 9:34 AM To: 3dsmax@EngramDigital.com Subject: Water Animation Hello there, My name is Kristof and i am new on this list. I got in touch with it through a friend of mine, Kurt Wendt. I have been working with max for 6 years now. I started with the version in DOS and even when max was out i continued with the DOS version. Now i completely changed to max 3.1 and i already have a lot of questions... I am creating a large animation, which is set in landscapes with hills, grass, trees and stuff like that. There should also be a river and a waterfall. I created the waterfall and the water but i have some problems with it. Near the waterfall, the water should run very rapidly. A human character should cross it and you should see his reflections in the water. The problem is that i can't get the water to move rapidly on a realistic way, together with the reflections. Has anybody got an idea, or has knowledge of a plug-in which can create these effects. Thank you -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net