I once animated a character for a pseudo computer game for a TV show that we wanted the hair to move with her running, jumping etc. It was a couple of years ago thus we didn't have the option of flex so what we did was make the hair from lofted parts and linked x-formed the bottom verts of the splines to a dummy and linked x-formed the top ones to the biped head. (and linked the dummy to the head) This way we could easily animate the hair bouncing and swaying as she moved around by just moving and scaling the one dummy. If you wanted to put more motion in, you could use an intermediate vert in the loft paths and use another dummy. If you look at a lot of the manga style characters that people do in 3d they seem to use this style. ie hair made up of lots of different objects.
 
From experience, I'd stay away from flex, it isn't easily controllable especially when things move fast and it really messes with your render times, you could start with a render time of 10 seconds per frame and by the end of a 30 second piece your frames could be taking about 4 or 5 mins EACH just because of a bug in flex.
 
Chris Gray
 
----- Original Message -----
From: Milos Paripovic
To: [email protected]
Sent: Monday, April 17, 2000 11:37 PM
Subject: Hair animating problem

I have a problem animating a girl, actually her hair (like Lara's hair from Tomb raider) using Flex modifier .
The problem is that when she fast turns around her hair stretches. Is there a way to fix it?
 
Thanks,
 
Milos
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