I once animated a character for a pseudo computer
game for a TV show that we wanted the hair to move with her running, jumping
etc. It was a couple of years ago thus we didn't have the option of flex so
what we did was make the hair from lofted parts and linked x-formed the bottom
verts of the splines to a dummy and linked x-formed the top ones to the biped
head. (and linked the dummy to the head) This way we could easily animate the
hair bouncing and swaying as she moved around by just moving and scaling the one
dummy. If you wanted to put more motion in, you could use an intermediate vert
in the loft paths and use another dummy. If you look at a lot of the manga style
characters that people do in 3d they seem to use this style. ie hair made up of
lots of different objects.
From experience, I'd stay away from flex, it isn't
easily controllable especially when things move fast and it really messes with
your render times, you could start with a render time of 10 seconds per frame
and by the end of a 30 second piece your frames could be taking about 4 or 5
mins EACH just because of a bug in flex.
Chris Gray
----- Original Message -----
Sent: Monday, April 17, 2000 11:37
PM
Subject: Hair animating problem
I have a problem animating a girl, actually her
hair (like Lara's hair from Tomb raider) using Flex modifier
.
The problem is that when she fast turns around
her hair stretches. Is there a way to fix it?
Thanks,
Milos