From: Patrick Lichty To: 3DSMAX@engram.net <3DSMAX@engram.net> Subject: Re: Re[2]: portfolio critique Date: Wednesday, March 15, 2000 5:22 PM If this is in regards to my critique, let me rephrase myself. >As for the other part, about the site not being professional... My >target audience is not going to be CEO's of major web design firms. Hardly what I had in mind. >In fact, I'm trying to avoid them all together. I made the decision >from the start to make it more of an artistic representation of my >skills, rather than a practical one. This is what I was talking about. Graphic design is a highly valuable skill, and many of the companies that I have worked with have felt that a person with strong graphic design skills was something that has gotten me the extra edge. I personally believe that graphic design has nothing to do with E-commerce. That's programming, and totally unrelated. It's merely presenting a clear, uncluttered frame for your work. This is basic composition and visual organization, and is important for anyone, whether you're in games, 3D, web design, GD, whatever. Look at the Unreal Site. And the Valve (Half-life) site. These are my yardstick for fine web design to show off GAME products. They're clean, dark, and reflect the game aesthetic, and not e-commerce, communities, etc. What I'm getting at and what I feel you're relating out here are (in my opinion) apples and oranges - two completely different birds. I am not saying that your site is not professional. It reflects a good design for a freelancer. I will be forthcoming in that it is not as tight as some of the better 3D artists' sites I have seen. There are places where it just doesn't scan well from a visual sense. I'm trying to sell my texturing, >modeling and animating skills. The last thing I want to be doing is >designing ecommerce sites. Nor do I want you to. See above. No disrespect, I assure you. -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net