get the free (habeware?) obj inport outport plugin and transfer as obj, use quads and rotate the model if you use standard z in both.
There will be a scalling issue, you will need to scale about .05 when it is in maya or before you export.
bayard

Ian Forrest wrote:

there is a thing called movetools from lambsoft, which I hear very good things about, I had a play with version one a couple of years ago, it showd promise then , but the other day, a mate bought v1.7  and he is raving about it, says that it transfers animation, and takes the models across very well indeed. might be worth a look.Regards Ian
-----Original Message-----
From: Lisa Washburn [mailto:[email protected]]
Sent: Wednesday, 15 March 2000 10:01 AM
To: 3DSTUDIOMAX
Subject: Porting models between MAX R3 and MAYA
 
Has anyone had to port models between MAX R3 and MAYA?  If so, what file format did you use? How successful was it and what did you lose (if anything)?  Are there any good resources for information on doing this?  I'm not concerned with losing animation so much as UV mapping and texturing specifics. My apologies if this has been covered before! Thanks, Lisa   """""""""""""""""""""""""""""""""""""""""""""""
 V E C T O R  G R A P H I C S
* ============================>
interactive 3d art production
http://www.vectorg.com
510.535.2331 Lisa Washburn
[email protected]
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bayard
Fish Bone Lodge
Animation, Illustration, Design and Multimedia Production
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http://www.mindspring.com/~fishbone-lodge/
 

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