From: Peter Watje To: derek parr ; Jay Muchhala Cc: russell0@hotmail.com ; 3DSMAX@ENGRAMDIGITAL.COM <3DSMAX@ENGRAMDIGITAL.COM> Subject: Re: Unwrap plugin Date: Thursday, April 27, 2000 9:20 PM Actually I did not write the original UVW Unwrap modifier. I have just been adding to it. At 04:22 AM 4/27/00 -0400, derek parr wrote: >> Also Max 3.1 has a built-in feature that almost exactly mimics Peter >> Watje's Plug-in (not sure if they bought the rights or whether he should be >> complaining). Anway it's called Unwrap UVW and you'll find it under the >> 'more' button in 'modifiers'. >> And now that I've written all this I just realized that what you're >> probably actually looking for is _Texporter_. That's the plug-in that will >> take whatever texturing scheme you came up with (w/ or w/o Unwrap) and >> export it as a bmp. You can get that here: >> http://www.cuneytozdas.com > >peter made 2 plugins called unwrap. one for editing uvw placement that's a slightly >better manipulation of the unwrap uvw that's built in. and another older one called >unwrap that puts uvw placement of vertices and segments to an image. > >-derek parr >-- >Subscribe/Unsubscribe at: >http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX >List courtesy of http://www.Engram.net > PeterW www.max3dstuff.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net