From: Adrian Jefferies To: Jay Muchhala ; 3DSMAX@EngramDigital.com <3DSMAX@EngramDigital.com> Subject: RE: Unwrap+ Date: Wednesday, April 05, 2000 7:36 AM Jay, This confused me initially. Peter Watje has written (amongst many others) 2 *different* plugins called unwrap, and unwrap UVW+. Unwrap is a utility accessed via the utility tab. It's called 'Object Texture Unwrap' and does what you want, although I prefer texporter by Cuneyt Ozdas: cuneyt@cuneytozdas.com or cozdas@medyatext.com.tr, web: http://www.cuneytozdas.com Unwrap UVW+ is a modifier which goes in the object's stack, and is for adjusting UVW coords once the map is applied. I think maybe Max 3's built in Unwrap UVW is alot more powerful though. I think Peter's plugin is maybe a recompile of the Max 2.5 version. Adi > Hey Maxxers -- > According to the write-up Peter Watje's Unwrap+ "takes any Max > object with > applied texture mapping and exports a flattened bitmap grid of > the object's > geometry." > How the heck do you do this? I can find no 'render bitmap' button or > anything similar. I gave my object mapping coordinates, then applied the > modifier... I can load a bmp map but can't seem to save out a reference > bmp... What am I missing here? > > Thanks! > Jay -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net