From: Chad Capeland To: MAX List <3dsmax@EngramDigital.com> Subject: Re: dual proc doubts Date: Friday, April 21, 2000 7:37 PM But both applications you listed only do realtime renders. The accuracy needed for the renders is MUCH lower than would be neccessary for photorealistic renders. It's not a driver issue at all. The actual rendering software has to be written to take advantage of the hardware. Max's renderer does not. Trust me, they'll start supporting CPU extended instruction sets long before they start utilizing hardware 3D. Only specialty renderers like RenderGL can use the hardware, and RenderGL suffers from poor image quality. All the benchmarks on Intense3D's site are for low quality realtime renders, like the kind you see in your viewport, or when you click "make preview." There are no benchmarks listed for finish quality renders. -Chad Capeland The Production House, Inc. chad@tph-inc.com ----- Original Message ----- From: Russell Jennings To: <3DSMAX@engram.net> Sent: Friday, April 21, 2000 3:35 PM Subject: RE: dual proc doubts > > >So how does the rendered image get passed BACK from the video card to be > >placed in the image file on the hard drive eh? Isn't it generally a one > >way > >trip to the monitor for graphics data when it goes to the video card? > > The same way data can go to and from a SCSI card, or a sound card, or any of > the other slots in the motherboard. Now, I use Max and Maya. I have a riva > TNT2 Card, and I've never swapped it out with a POS 4 meg video card to see > the difference, but I spoke to our resident graphics expert here at Dell > (He's the trainer for the workstation department, and is very familiar with > almost every 3d app ppl use on our systems.) He is the one who told me that > certain apps (Like Pro engineer) can be written to use a hardware renderer. > Just like not all apps have a dual threaded renderer, not all of them have a > hardware renderer. In order to gain the benefit, you have to have the right > app, and the correct drivers installed. For example, Autocad 13 will also > use the Diamond Fire GL1 card to improve rendering times. Unfortunately, I > do not have specific URLS to point ya'll too. If ya don't take my word for > it, I'll understand :) > > Russ > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net > -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net