From: bayard To: Axeman Cc: 3DSMAX@engram.net <3DSMAX@engram.net> Subject: Re: (OXYGEN VX1) Vs. (FireGL1000pro) Date: Wednesday, April 05, 2000 4:41 PM while fairly true about the ability to get along with less... points about the highend cards... they do, nowadays, look so close to a test render that they have actually negated the need for me to do that about 80% of the time. being able to interactively and accurately setup lights and transparency. Being a purely vial artist based person... I feel very happy when I can view the textuerd scene while working on it... gives me a great feeling for what is going on.... bayard Axeman wrote: > This is something that I never really understood. What's the use of > having so much texture memory? When working on large scenes I usually > just turn the object color on because the viewports never accurately > depict what the textures are going to look like rendered. Of course > there are times you need textures enabled to test gizmo placement, > unwrap results, etc, but not enough to warrant 256 megs of system > memory solely for textures. I'm sure most people doing high end > animations could get along fine with a fast 32MB card. > > -BT > > MD> I just bought the GVX 210, and I'm really happy with it so far. > MD> One thing these specs don't seem to take into account is texture memory. > MD> When you are working on a real life scene with tons of textures, I think the > MD> GVX210 would shine > MD> because of the virtual textures (using up to 256 megs of your system memory) > > MD> Just trying to feel good about my purchase :) > > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net -- bayard Fish Bone Lodge Animation, Illustration, Design and Multimedia Production 5 Star Cuisine, Cocktails and Dancing Nightly http://www.mindspring.com/~fishbone-lodge/ -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net