From: Axeman To: 3DSMAX@engram.net <3DSMAX@engram.net> Subject: Re[2]: (OXYGEN VX1) Vs. (FireGL1000pro) Date: Wednesday, April 05, 2000 4:59 PM Well, I have yet to see a video card where the viewports look as good as the renders. If you set max to the highest quality map setting so it downloads the maps to the card at 512KB then you get approximately 45 textures to work with before you hit your system memory. That's taking into consideration that your using 4MB for a 1280x1024 display resolution. That means you have to have more than 45 separate objects in your scene using completely different texture maps to fill up your 32MB card's memory. Seems like you have to have one hell of a scene or just a poorly designed scene to exceed these boundaries. I normally use 128KB textures because I don't see a need to go any higher. That means I can have about 100 textures loaded before going to system memory. Please correct me if my math is off, or if my assumptions are totally false. -BT b> while fairly true about the ability to get along with less... b> points about the highend cards... b> they do, nowadays, look so close to a test render that they have actually negated b> the need for me to do that about 80% of the time. b> being able to interactively and accurately setup lights and transparency. b> Being a purely vial artist based person... I feel very happy when I can view the b> textuerd scene while working on it... gives me a great feeling for what is going b> on.... b> bayard -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net