From: "S Blackman" To: "3ds" <3dsmax@EngramDigital.com> Subject: Re: path deform & linking Date: Wednesday, March 29, 2000 8:31 AM use an attachment controller to stick a dummy on object 1- this links it to one of object one's *faces* use the link controller to link object 2 to the dummy at the appropriate frame >i have an object (call it #1) that has an world space path deform >applied to it. as it reaches the end of its path, i'm trying to get it >to grab another object (object #2) and pull it back down the path with >it. even though i can link the second object (#2) to the object on the >path deform (#1), object #2 won't follow object #1 back down the path >(as if it doesn't recognize the child-parent linking). is there a way >to do this? looking thru the available modifiers, nothing sticks out as >the tool to use. yea, i could put #2 on its own path and get it to look >like it's linked, but in doing this, timing now becomes a pain in the >butt. that's the only work around that comes to mind. any ideas? > >thanks > >steve > >-- >Subscribe/Unsubscribe at: >http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX >List courtesy of http://www.Engram.net > -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net