From: "Bell, Ross" To: "3DSMAX (E-mail)" <3DSMAX@ENGRAMDIGITAL.COM> Subject: RE: FFD Vibration Date: Wednesday, March 22, 2000 11:10 AM Is your biped animated with bones (shipped with max)? If so and if you do have Cstudio apply physique and link mesh to root node of bones system. Then you can click rigid body. I'm sorry for not being able to give you another solution, but it has worked for me in similar situations. Ross -----Original Message----- From: S Blackman [mailto:engraver@inland.net] Sent: Wednesday, March 22, 2000 8:00 AM To: Bell, Ross Subject: Re: FFD Vibration I wasn't using character studio, but I definately remember being able to link those control points in plain old Max...strange -----Original Message----- From: Bell, Ross To: 'S Blackman' Date: Wednesday, March 22, 2000 8:16 AM Subject: RE: FFD Vibration >Have you tried checking rigid body in physique > > Ross > >-----Original Message----- >From: S Blackman [mailto:engraver@inland.net] >Sent: Wednesday, March 22, 2000 6:58 AM >To: 3ds >Subject: Re: FFD Vibration > > >no solutions, but how did you link the control points? I remembered it could >be done & was trying to show a student yesterday, but couldn't make it work. >I selected the control point, added the LinkedXform, but the subobject >didn't stay on... >Sue > > >Hi All >got a tricky one - I have a Biped on a treadmill, with the treadmill slowing >to a stop (so "In Place" mode wont work). I have an FFD which pulls the >character mesh in the opposite direction to the biped and all is working >beautifully, except that the mesh ripples/vibrates (not too badly, and only >along the axis that the mesh is being pulled, but it still doesn't look good >at all). The FFDs control points are Linked Xformed to a Dummy. I definitely >don't want to use freeform, as there is too much animation to key it all by >hand. Anyone got any ideas? >Josh (from Chris's email) > > -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net