----- Original Message -----
Sent: Thursday, March 23, 2000 1:57
AM
Subject: Re: FFD Vibration
no solutions, but how did you link the control points? I
remembered it could be done & was trying to show a student yesterday, but
couldn't make it work. I selected the control point, added the LinkedXform,
but the subobject didn't stay on...
Sue
Hi All
got a tricky one - I have a Biped on a
treadmill, with the treadmill slowing to a stop (so "In Place" mode wont
work). I have an FFD which pulls the character mesh in the opposite
direction to the biped and all is working beautifully, except that the mesh
ripples/vibrates (not too badly, and only along the axis that the mesh is
being pulled, but it still doesn't look good at all). The FFDs control
points are Linked Xformed to a Dummy. I definitely don't want to use
freeform, as there is too much animation to key it all by hand. Anyone got
any ideas?
Josh (from Chris's
email)