Hi Allgot a tricky one - I have a Biped on a treadmill, with the treadmill slowing to a stop (so "In Place" mode wont work). I have an FFD which pulls the character mesh in the opposite direction to the biped and all is working beautifully, except that the mesh ripples/vibrates (not too badly, and only along the axis that the mesh is being pulled, but it still doesn't look good at all). The FFDs control points are Linked Xformed to a Dummy. I definitely don't want to use freeform, as there is too much animation to key it all by hand. Anyone got any ideas?Josh (from Chris's email)