Hi All
got a tricky one - I have a Biped on a treadmill,
with the treadmill slowing to a stop (so "In Place" mode wont work). I have an
FFD which pulls the character mesh in the opposite direction to the biped and
all is working beautifully, except that the mesh ripples/vibrates (not too
badly, and only along the axis that the mesh is being pulled, but it still
doesn't look good at all). The FFDs control points are Linked Xformed to a
Dummy. I definitely don't want to use freeform, as there is too much animation
to key it all by hand. Anyone got any ideas?
Josh (from Chris's
email)