From: Peter Watje To: Jay Muchhala ; muchhala@hotmail.com Cc: 3DSMAX@EngramDigital.com <3DSMAX@EngramDigital.com> Subject: Re: Silly Putty (was "Color Mockup to Full Textures") Date: Friday, April 07, 2000 12:04 PM Ahh you are looking for something that morphs the image and not the texture verts. Elastic Reality or one of the morph tools might be useful. I believe S'ven (sp) has some sort tools to do this also but not sure. Though I am not sure how this will solve your problem. I am not really an 2d image person, but it seem like you will still get streaking. For instance if you had a triangle that was smeared because it only coverd 2 or 3 pixels. I don't see how an image morpher could do enough to those limited number of pixels to get a good result. At 01:19 AM 4/7/00 PDT, Jay Muchhala wrote: >Peter -- > That works great the way you described. But, as I mentioned before, it's >a different workflow. > I'm gonna call my proposed plug-in "Silly Putty". :) It doesn't sound >like a horribly difficult thing to implement and I think it'd be extremely >helpful. The idea would be to have a 'lock map to vertices' toggle in UVW >Unwrap. In the non-locked mode you could move vertices around completely >independantly of the mapped texture (This is how UVW Unwrap works now). In >the locked mode the underlying texture would be updated accordingly >('Elastic-Reality' style -- like stretching silly putty). > The icing on the cake would be the ability to export and import the >silly-puttied texture (as a bmp/tga/tif/whatever) directly through UVW >Unwrap. > >Any Plug-in developers up for the challenge? >Later >Jay > > >>Actually UVW Unwrap is what you want, just edit the points where they are >>to close by pulling them out. You can do this by turning on the soft >>falloff in XYZ space selecting the edges verts and scaling them out. Then >>just pump the new Texture Verts out througn one of the unwrap utils to >>match to a bitmap. >> >> >>At 07:16 PM 4/6/00 PDT, Jay Muchhala wrote: >> >Bayard -- >> > Nope. Check Unwrap UVW again -- it doesn't convert a texture between >> >mapping types nor does it export bmps... >> > >> >>ah, well, they have. And it does not even cost more money! >> >>Want to know why? >> >>'cause it's built in..... >> >>it is called 'unwrap uvw' >> >>cheers, >> >>bayard >> >> >> >>John Hamm wrote: >> >> >> >> > Interesting... I'd think somebody somewhere has come up with a >>utility >> >>to >> >> > "unwrap object with textures" >> >> > >> >> > ----- Original Message ----- >> >> > From: "Jay Muchhala" >> >> > To: >> >> > Cc: <3DSMAX@EngramDigital.com> >> >> > Sent: Thursday, April 06, 2000 2:42 PM >> >> > Subject: Further Explanation of "Color Mockup to Full Textures" idea >> >> > >> >> > > Adi (and anyone else who's interested)-- here's a better >>explanation >> >>of >> >> > what >> >> > > I was babbling about yesterday: >> >> > > >> >> > > OK so for this character I made I created a color character sketch >>to >> >>base >> >> > > the modelling off. Then I flat-mapped the front and back color >> >>sketches >> >> > > onto the guy. Looks great except for stretching at the sides of >>the >> >>arms, >> >> > > the ears, etc. So I wanna fix this. Now in Softimage if I remem >> >> > correctly >> >> > > there was a 'convert to UV mapping' option you could use to convert >> >>any >> >> > > mapping type to an explicit surface-based map. >> >> > > So I'd like to do something like this in MAX. The idea being >>that >> >>I >> >> > > could then take this flattened out converted map into an editor to >>fix >> >>up >> >> > > the stretched areas now that there's more pixel space in these >>areas. >> >> > > Now a utility like Unwrap or Texporter will save the 'unwrapped' >> >> > surface >> >> > > of a model as a BMP (which you can then paint on) -- exactly what >>I'm >> >> > > talking about. EXCEPT that they'll only save the non-textured >> >>surface. >> >> > IE >> >> > > just the material color; whereas I want to work off the model's >> >>previously >> >> > > placed textures. >> >> > > Does that make sense? Are there any utilities out there that >>will >> >>do >> >> > > this? >> >> > > >> >> > > Thanks >> >> > > Jay > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > > PeterW www.max3dstuff.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net