From: Jay Muchhala To: bvocal@mindspring.com ; john@snapjax.com Cc: muchhala@hotmail.com ; adijeff@dial.pipex.com ; 3DSMAX@EngramDigital.com <3DSMAX@EngramDigital.com> Subject: Re: Further Explanation of "Color Mockup to Full Textures" idea Date: Thursday, April 06, 2000 7:25 PM Bayard -- Nope. Check Unwrap UVW again -- it doesn't convert a texture between mapping types nor does it export bmps... >ah, well, they have. And it does not even cost more money! >Want to know why? >'cause it's built in..... >it is called 'unwrap uvw' >cheers, >bayard > >John Hamm wrote: > > > Interesting... I'd think somebody somewhere has come up with a utility >to > > "unwrap object with textures" > > > > ----- Original Message ----- > > From: "Jay Muchhala" > > To: > > Cc: <3DSMAX@EngramDigital.com> > > Sent: Thursday, April 06, 2000 2:42 PM > > Subject: Further Explanation of "Color Mockup to Full Textures" idea > > > > > Adi (and anyone else who's interested)-- here's a better explanation >of > > what > > > I was babbling about yesterday: > > > > > > OK so for this character I made I created a color character sketch to >base > > > the modelling off. Then I flat-mapped the front and back color >sketches > > > onto the guy. Looks great except for stretching at the sides of the >arms, > > > the ears, etc. So I wanna fix this. Now in Softimage if I remem > > correctly > > > there was a 'convert to UV mapping' option you could use to convert >any > > > mapping type to an explicit surface-based map. > > > So I'd like to do something like this in MAX. The idea being that >I > > > could then take this flattened out converted map into an editor to fix >up > > > the stretched areas now that there's more pixel space in these areas. > > > Now a utility like Unwrap or Texporter will save the 'unwrapped' > > surface > > > of a model as a BMP (which you can then paint on) -- exactly what I'm > > > talking about. EXCEPT that they'll only save the non-textured >surface. > > IE > > > just the material color; whereas I want to work off the model's >previously > > > placed textures. > > > Does that make sense? Are there any utilities out there that will >do > > > this? > > > > > > Thanks > > > Jay > > > > > > > > > >Jay, > > > >Glad to help. I don't follow you with your mapping problem though. >Can > > you > > > >explain in a bit more detail? > > > > > > > >Adi > > > > > > > > > Adi -- > > > > > Thanks for the help. I had had 'edge' and 'midpoint' both > > > > > selected in the > > > > > snap options; turns out having only midpoint selected is the >key... > > > > > And thanks a ton for explaining the unwrap and unwrap+ stuff. > > > > > > > > > > ______________________________________________________ > > > Get Your Private, Free Email at http://www.hotmail.com > > > > > > -- > > > Subscribe/Unsubscribe at: > > > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > > > List courtesy of http://www.Engram.net > > > > > > > -- > > Subscribe/Unsubscribe at: > > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > > List courtesy of http://www.Engram.net > >-- > > >bayard >Fish Bone Lodge >Animation, Illustration, Design and Multimedia Production >5 Star Cuisine, Cocktails and Dancing Nightly >http://www.mindspring.com/~fishbone-lodge/ > > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net