From: bayard To: John Hamm Cc: Jay Muchhala ; adijeff@dial.pipex.com ; 3DSMAX@EngramDigital.com <3DSMAX@EngramDigital.com> Subject: Re: Further Explanation of "Color Mockup to Full Textures" idea Date: Thursday, April 06, 2000 6:18 PM ah, well, they have. And it does not even cost more money! Want to know why? 'cause it's built in..... it is called 'unwrap uvw' cheers, bayard John Hamm wrote: > Interesting... I'd think somebody somewhere has come up with a utility to > "unwrap object with textures" > > ----- Original Message ----- > From: "Jay Muchhala" > To: > Cc: <3DSMAX@EngramDigital.com> > Sent: Thursday, April 06, 2000 2:42 PM > Subject: Further Explanation of "Color Mockup to Full Textures" idea > > > Adi (and anyone else who's interested)-- here's a better explanation of > what > > I was babbling about yesterday: > > > > OK so for this character I made I created a color character sketch to base > > the modelling off. Then I flat-mapped the front and back color sketches > > onto the guy. Looks great except for stretching at the sides of the arms, > > the ears, etc. So I wanna fix this. Now in Softimage if I remem > correctly > > there was a 'convert to UV mapping' option you could use to convert any > > mapping type to an explicit surface-based map. > > So I'd like to do something like this in MAX. The idea being that I > > could then take this flattened out converted map into an editor to fix up > > the stretched areas now that there's more pixel space in these areas. > > Now a utility like Unwrap or Texporter will save the 'unwrapped' > surface > > of a model as a BMP (which you can then paint on) -- exactly what I'm > > talking about. EXCEPT that they'll only save the non-textured surface. > IE > > just the material color; whereas I want to work off the model's previously > > placed textures. > > Does that make sense? Are there any utilities out there that will do > > this? > > > > Thanks > > Jay > > > > > > >Jay, > > >Glad to help. I don't follow you with your mapping problem though. Can > you > > >explain in a bit more detail? > > > > > >Adi > > > > > > > Adi -- > > > > Thanks for the help. I had had 'edge' and 'midpoint' both > > > > selected in the > > > > snap options; turns out having only midpoint selected is the key... > > > > And thanks a ton for explaining the unwrap and unwrap+ stuff. > > > > > > > ______________________________________________________ > > Get Your Private, Free Email at http://www.hotmail.com > > > > -- > > Subscribe/Unsubscribe at: > > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > > List courtesy of http://www.Engram.net > > > > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net -- bayard Fish Bone Lodge Animation, Illustration, Design and Multimedia Production 5 Star Cuisine, Cocktails and Dancing Nightly http://www.mindspring.com/~fishbone-lodge/ -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net