From: Jeff Waddell To: Zoran Malesevic ; chad.baker@gettyimages.com Cc: 3dsmax@engramdigital.com <3dsmax@engramdigital.com> Subject: Re: Texture based lighting? Date: Saturday, March 18, 2000 12:37 PM I think the program you want in called Luma. It does lighting from objects and is very cool. Try trinty3d.com or digimation.com Jeff Waddell ----- Original Message ----- From: Zoran Malesevic To: Cc: <3dsmax@engramdigital.com> Sent: Tuesday, March 14, 2000 10:03 PM Subject: Re: Texture based lighting? > I haven't heard of anything for max that can emit light on texture level but you can probably fake the efect by using glow on part of texure that needs to emit light. The other option would be to create a rough object to follow the pattern of your glowing texture and use luma tools or lightscape to emanate light off it. > > Hope this helps > Zoran > >>> Chad Baker 03/14 10:01 AM >>> > Anyone familiar with building maps/levels for the Quake family of games is > familiar with texture lights, where a texture map is used as a light emitter > (ie not just self illumination, but actual light emission). I would like > certain textures in my max scene to emit light. Does anyone know how to > accomplish this in MAX3 without manually placing a light next to every one > of these textures? > > Any advice or pointers to reference material would be appreciated. > > Chad Baker > Digital Designer > > gettyone a Getty Images channel > chad.baker@gettyimages.com > www.gettyone.com > > > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net > > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net > -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net