From: Zoran Malesevic To: chad.baker@gettyimages.com Cc: 3dsmax@engramdigital.com <3dsmax@engramdigital.com> Subject: Re: Texture based lighting? Date: Tuesday, March 14, 2000 8:48 PM I haven't heard of anything for max that can emit light on texture level but you can probably fake the efect by using glow on part of texure that needs to emit light. The other option would be to create a rough object to follow the pattern of your glowing texture and use luma tools or lightscape to emanate light off it. Hope this helps Zoran >>> Chad Baker 03/14 10:01 AM >>> Anyone familiar with building maps/levels for the Quake family of games is familiar with texture lights, where a texture map is used as a light emitter (ie not just self illumination, but actual light emission). I would like certain textures in my max scene to emit light. Does anyone know how to accomplish this in MAX3 without manually placing a light next to every one of these textures? Any advice or pointers to reference material would be appreciated. Chad Baker Digital Designer gettyone a Getty Images channel chad.baker@gettyimages.com www.gettyone.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net