From: Chad Baker To: 3dsmax (E-mail) <3dsmax@engram.net> Subject: Texture based lighting? Date: Monday, March 13, 2000 4:26 PM Anyone familiar with building maps/levels for the Quake family of games is familiar with texture lights, where a texture map is used as a light emitter (ie not just self illumination, but actual light emission). I would like certain textures in my max scene to emit light. Does anyone know how to accomplish this in MAX3 without manually placing a light next to every one of these textures? Any advice or pointers to reference material would be appreciated. Chad Baker Digital Designer gettyone a Getty Images channel chad.baker@gettyimages.com www.gettyone.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net