Hello Maxers,
Could anyone direct me to a good resource on how to map a character in Max, or explain how to do it?
Actually I'd like to have more details on how the low-poly characters for game are mapped. Is the mesh exploded in different sub-meshes with a UVW gizmo for each, (e.g arm, leg, torso, head...) or is there a way to map the whole model with different UVW's gizmo's (Im' thinking of a multi/sub-object material, for instance)?
Also, I could make good use of explanations on what is vertex color and how to use it (the max manual says : if you don't know what it is, you don't have to use it, if you use it, you know how.Pretty short)
 
Thanks !
 
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