From: William Waizenegger To: 3DSMAX@engramdigital.com <3DSMAX@engramdigital.com> Subject: Re: Seamless Textures Date: Saturday, April 29, 2000 8:42 PM Hello, Leslie: Making seamless tiles is a bit of an art in itself but there are two basic ways that I know of. With both ways, you will need some sort of image manipulation program, such as Photoshop (recommended) or the equivalent. The first method is to: 1. Make a note of the size of your image. Let's say, for example it is 100x100 pixels. 2. Select the entire image and copy it into the clipboard. 3. Create a new file that is exactly double the height and width of the original image. For example, 200x200 pixels. 4. Paste the image into this file and move it up into the upper left-hand corner. 5. Create another layer (if possible) and paste the image a second time into this new file. 6. Move the second pasted image into the upper right-hand corner and flip the image horizontally. 7. Again, create a third layer and paste the image a third time into the new file. 8. Move it to the lower left had corner and flip it vertically. 9. Create a fourth, and last, layer and past the image into it; move it to the lower right hand corner and flip it vertically and horizontally. If you've done this right, you should have a seamless tile--at least as far as the edges and corners are concerned. However, you may notice that it still doesn't quite look right in the middle, where the four pasted images come together. At this point: 1. Flatten the layers, if you're using Photoshop, or save it as a TIFF or targa--whatever file type you use--if using another program. 2. Using your program's version of the stamp tool, stamp the center seems the best you can. This should do it, but, as you can tell, it is the long way. However, if you are using Photoshop, there is an easier way: 1. Select the image. 2. Select Filter>Other>Offset. 3. Type in numbers that are roughly half the image's size. This offsets the image and creates perfectly tileable images, as far as the edges are concerned. 4. Use the rubber stamp tool in the middle as I already outlined. Making tileable images is a bit of an art, but with a little bit of practice, it is really quite easy. Good luck. Willi Waizenegger waizen@earthlink.net ----- Original Message ----- From: "Leslie Wright" To: <3DSMAX@engramdigital.com> Sent: Friday, April 28, 2000 9:35 AM Subject: Seamless Textures > I work in an Architectural office and I have been reading the mail from this > group for a while, and although discussions on animation are a bit over my > head( because I have really have not needed to try animation) . > > I am using Viz to render building models. > > My challenge is to have real world materials for the buildings. for example > if the architect picks brick type "A" he would like to see it rendered with > it. > > Is there a method to take digital photos and make a seamless tile? > > I have attempted this before but I have always seen the seam. > > Does anyone have any experience with this and would offer some suggestions? > or tutorial? > > Thanks > Leslie Wright > LeslieW@GlosAssociates.com > > > > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net > -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net