From: "Peter Draper" To: <3dsmax@engram.net> Subject: Re: Max Careers Date: Thursday, March 09, 2000 10:57 AM you sound pretty much like how I started. i got good grades in art at school & college, but after the trials & tribulations of the art teacher at college (don't ask!), I decided to take a completely different route, and went and did an engineering IT degree for 4 years. during that time, I got into 3ds (dos) v3 (eeeee.... going back a bit now...) in one of the multimedia labs and it began from there. ended up me producing a good ol' walkthru of the students union (as I knew it best due to the amount of time spent there!!), and some exterior fly-by's of some of the newer buildings. got a good grade, left uni looking for 3d / graphic artist work (bored of engineering / programming). after a few interviews, I was employed by the company I'm currently working for... vega group. we mainly produce computer based training for... erm... everyone really!!! but our main source of income down here (after relocating to head branch) is defense related... ie planes, helicopters etc, but I started out near my home town working on more commerce related cbt, producing media for communications companies, police, engineering companies etc etc etc. to work for a company that produces cbt, you really need to be a 'jack-of-all-trades'... ie graphic artist, fine artist, cartoonist, 3d modeller, animator, texturer, post production specialist... everything! and have good team member skills and be able to produce work that the author / programmer requires. tough work at times, but can be challenging and exciting at the same time... after a while you understand in advance what the client requires and can foresee any problems that may arise in the future (most times anyway, except when they move the bloody goalposts!!) due to technology or gfx limitations. I've been working for this place for a few years now, and am up to senior media developer level, which ain't all that bad... but modelling engine components day-in day-out can get tedious at times! you really need variation to keep yourself on your toes, well versed in current gfx technologies, and not to get bored (which is the real killer in this line of work). some jobs are specific... modellers, animators, texturers, scene builders etc etc etc... and that's what you'll just do; just modelling / animating etc, and won't get to do any of the other things. your main tools really need to be photoshop, illustrator / xara (ewwwww!!), 3ds max / lightwave, premiere / afterfx, paint shop pro (mainly for image conversion), animator studio (quick & easy), anipro (you always get some colour cycling to do !!), and the odd web-editing program, such as dreamweaver or go-live end of lecture!! good luck... and let us all know how you get on! cheers pete -----Original Message----- From: donnap@hitemp-ca.com [mailto:donnap@hitemp-ca.com] Sent: Thursday, March 09, 2000 4:57 PM To: 3dsmax@engramdigital.com Subject: Max Careers Good Morning, I've been reading this list for approximately 3 weeks now. I'm interested in learning MAX in order to find a more interesting job. I'm currently a Network Administrator. I majored in art in college. MAX seems to be the perfect blend of my skills. What I'm interested in knowing is the different jobs that are out there for people with MAX skills. So everybody, tell me what you do for a living. donna -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net