From: Russell Hudson To: svellek ; 3DS-Max List <3DSMAX@EngramDigital.com> Subject: Re: Euler XYZ rotation keys trouble Date: Tuesday, March 28, 2000 11:38 AM You may find the "Euler Manager" script at http://www.maxwizards.virtualave.net/scripts.html helpful. Russell -----Original Message----- From: svellek To: 3DS-Max List <3DSMAX@EngramDigital.com> Date: Tuesday, March 28, 2000 5:11 PM Subject: Euler XYZ rotation keys trouble >Hi everybody, >I`m in the middle of a 3D-project, for which I have to animate a falling >photo. >I use a pathcontroller for it`s position and an Euler XYZ controller for >it`s rotation. When I animate, say for instance, the X rotation, MAX >also generates keys for the Y and Z rotation. This gives unwanted >results sometimes and it`s very hard to adjust the keys afterwards. >So my question to you all is: Is there a setting somewhere in MAX that >prevents those unwanted keys to be made when animating only one axis ? > >Sjors Vellekoop > > >-- >Subscribe/Unsubscribe at: >http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX >List courtesy of http://www.Engram.net -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net