From: Bell, Ross To: 3DSMAX (E-mail) <3DSMAX@ENGRAMDIGITAL.COM> Subject: RE: Euler XYZ rotation keys trouble Date: Tuesday, March 28, 2000 11:17 AM Do you have to use euler can you not use a tcb rotation controller? It might give you better flexibility. Ross -----Original Message----- From: svellek [mailto:s.vellekoop@hot.a2000.nl] Sent: Tuesday, March 28, 2000 9:01 AM To: 3DS-Max List Subject: Euler XYZ rotation keys trouble Importance: High Hi everybody, I`m in the middle of a 3D-project, for which I have to animate a falling photo. I use a pathcontroller for it`s position and an Euler XYZ controller for it`s rotation. When I animate, say for instance, the X rotation, MAX also generates keys for the Y and Z rotation. This gives unwanted results sometimes and it`s very hard to adjust the keys afterwards. So my question to you all is: Is there a setting somewhere in MAX that prevents those unwanted keys to be made when animating only one axis ? Sjors Vellekoop -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net