You have to make sure that the maps are in the
correct spot. If you are going to import the 3ds file into 2.5 when you
apply the maps to the sphere, make sure that the maps are in the same directory
as you are going to export the 3ds file to. That way when you import it,
2.5 won't be looking for the map files in the wrong places... And make
sure you use "Save Texture Cords." option when exporting.
Hope this helps.
Chad
Hi all: I create a sphere (the earth for
example) with UVW mapping and a JPG bitmap in Max 3.1. I then export
it in 3DS format. If I import the 3DS sphere into Max 2.5, the
sphere is imported but without the earth bitmap. Is it possible
for Max 2.5 to conserve the bitmap during import of 3DS files? I
know it is there because if I import the same file into Deep Paint 3D,
I can import the JPG file with no problem.
Thanks, Alfredo
Huerta