From: Bell, Ross To: 3DSMAX (E-mail) <3DSMAX@ENGRAMDIGITAL.COM> Subject: RE: Spline Length Date: Wednesday, April 19, 2000 7:06 AM I don't know if this was already suggested by why don't you try using bones instead of the what I am assuming the original creation spline? I generally use them a lot, and would love to hear alternatives that might be less frustrating. Ross -----Original Message----- From: S Blackman [mailto:engraver@inland.net] Sent: Tuesday, April 18, 2000 7:16 PM To: 3ds Subject: Re: Spline Length kind of tedious, but you could put dummies( in a linked hierarchy) at the vertices, linkedXform the verts to them, then *rotate* the dummies. I did some character animation with lofts for arms, legs & torso that way a while back... Sue -----Original Message----- From: Antony Ward To: 3D Studio Max Mailing List <3DSMAX@engram.net> Date: Tuesday, April 18, 2000 8:25 AM Subject: Spline Length >Hi, > >Anyone know if it is possible to lock a splines length ? The reason is I am >animating a lofted object, and when I animate the spline the areas I have >"deform/scaled" move along the spline. > >Any help is greatly appreciated. > >Antony Ward - Graphic Artist >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >Infogrames Studios Ltd. Sheffield House >AWard@UK.Infogrames.com >(0114) 2639900 Ext. 2720 >ICQ - 31018562 > >(-- }-{ > >-- >Subscribe/Unsubscribe at: >http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX >List courtesy of http://www.Engram.net > -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net