From: Tom Agnetti To: Axeman ; 3DSMAX@engram.net <3DSMAX@engram.net> Subject: Re: object linking/binding question Date: Tuesday, April 11, 2000 4:49 PM I believe your best bet would be to apply IK blend to the hands and use the box to move the hands. You can assign Ik blend to 0 and make it transition to 1 when you want to have full control and you select the keys at which you do it. There is or used to be a good example of this on kinetix site with the use of a robot lifting a ball. It has helped me in various projects. I hope that helps. You may be able to just set the ik blend to 1 at the point in which your hands touch the box since you have already animated the movements Tom ----- Original Message ----- From: Axeman To: <3DSMAX@engram.net> Sent: Tuesday, April 11, 2000 6:27 PM Subject: object linking/binding question > First I want to thank everyone that gave me input on my last CS > question. > > I'll explain what i'm trying to do... I have a motion that I > keyframed with biped of my character picking up a box. Now what I > need to do is link the box to the biped's hand when they touch so that > when it picks the box up the box follows the hand accurately. Is > it possible to tell max at what frame I want the link to take place? > Or is there a better solution? (other than writing a script) > > TIA, > -BT > > > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net > -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net