From: "Chad Capeland" To: "Max List1" <3DSMAX@Engram.net> Subject: Re: Dual Processors Date: Thursday, March 09, 2000 11:32 AM Couldn't agree more. Physique is what makes my scenes slow, not rendering. Heck, my previews take 20% longer than my draft renders. And not all of the renderer is multithreaded. Shadows, displacement, transformations, and tesselations are all single-threaded. If they told me Flex was not multithreaded, I'd say fine, but shadows???? -Chad Capeland The Production House, Inc. chad@tph-inc.com ----- Original Message ----- From: Chad Baker To: <3dsmax@engram.net> Sent: Thursday, March 09, 2000 10:36 AM Subject: RE: Dual Processors > While we're on the subject... > > When are they going to rewrite the code for the rest of MAX to take > advantage of dual processors. Only the renderer seems to so far...and when > I'm modelling in hi-poly for print, I spend more time waiting for objects to > select, deselect, and tesselate than I do for rendering. > > -----Original Message----- > From: Chris Tiong [mailto:chris_tiong@yahoo.com] > Sent: Thursday, March 09, 2000 6:01 AM > To: 3dsmax@engram.net > Subject: Dual Processors > > > Hi, > > I'm thinking about buying a new system and using dual > processor Celeron 433s. I want to know if 3D Studio > Max version 2.5 supports dual processors or which > version does. > > Chris > __________________________________________________ > Do You Yahoo!? > Talk to your friends online with Yahoo! Messenger. > http://im.yahoo.com > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net > -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net