From: Peter Watje To: Russell Jennings ; 3DSMAX@ENGRAMDIGITAL.COM <3DSMAX@ENGRAMDIGITAL.COM> Subject: Re: Mapping gizmo not locked to object Date: Thursday, April 06, 2000 12:52 AM What does your stack look like. If the mapping modifier is above skin, it needs to be below or you can use a UVW Unwrap to lock the mapping down. If you are using a 3d Texture you need to use the UVW to XYZ mapping to lock the coordinants. >Hello all > >I've got a character, mapping with a multi-sub object material. When he >moves up and down (like say, to kneel) the mapping gizmos don't move, so the >materials slide over him. He's using bones to animate with, so I can't >collapse the entire thing to a mesh, otherwise, I lose the bones. Any >ideas? > >Russ >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >-- >Subscribe/Unsubscribe at: >http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX >List courtesy of http://www.Engram.net > PeterW www.max3dstuff.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net