From: Russell Jennings To: john@snapjax.com ; 3DSMAX@Engram.net <3DSMAX@Engram.net> Subject: Re: Combining two coplanar faces Date: Tuesday, April 04, 2000 10:40 PM John Well, there's a problem here. Qyick max definitions first. Max defines a "face" as a three sided object. Thus, a rectangle MUST be comprised of two three sided faces, a la your drawing. A Polygon is an object with three or more sides, comprised of one or more faces. Normal parlance would say a 3 sided one is still a polygon, but in max terms, it's not always the case. Note that a polygon can have three sides and still be a poly. So, there are two answers to your question. Answer # 1 : If the problem you discuss is two three sided polygons (a poly can have three faces, what I would do is delete them both, then create a new polygon in it's place. Tedious, yes, but it works. When you are in sub-object > polygon (the red square, 'tween the triangle and the cube) there will be a create option. With it selected, just click from on vertex to another. The poly is created when you click again on the last vertex, making a circle. Do it clockwise, the normals face out, do it ccw, the normals face in. You may have to (if you don't see a new poly where you should) go to the bottom of the menu, under the nomral category, and hit flip. Also, if it's two polys, try welding the vertices at the ends of the triangle / corners of the rectangle. Answer # 2 : if the two faces are, indeed, faces, comprising a polygon, you're out of luck. You can try going into edge sub object mode (the hollow triangle) and using "turn" to get it to lign up better, but all poly's are comprised of faces, so it's something you may have to just deal with. Russ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net