From: Peter Watje To: tank@opensys.com.my ; '3dsmax@engramdigital.com' <3dsmax@engramdigital.com> Subject: Re: Making a modifier follow a path Date: Monday, April 03, 2000 12:13 AM As a work around you can create a helper with a path controller on it. Then paste it to your gizmo control as an instance. You can then use the helper to access the parameters of the path control for the gizmo. Also you might be able to assign the parameters through the scripter. At 11:43 AM 4/3/00 +0800, Kevin Tan wrote: >I confused, I want to animate the Slice modifier so it follows a circular >path and slice this object in this fashion. I go to the Track View, go to >Modifier Object, go to Slice and under Assign Controller, I add a Path >controller. Problem now is, I don't know how to pick the path. Where do I >go to see that? Any help or reference to the exact page in the manual is >appreciated. > >Kevin Tan > >-- >Subscribe/Unsubscribe at: >http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX >List courtesy of http://www.Engram.net > PeterW www.max3dstuff.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net