From: James Lion To: Jay Muchhala ; 3DSMAX@EngramDigital.com <3DSMAX@EngramDigital.com> Subject: Re: Character Studio Problems Date: Thursday, April 27, 2000 4:17 PM The CS manual explicitly states that the physique modifier should be the highest item in the stack. Jim Lion ----- Original Message ----- From: Jay Muchhala To: <3DSMAX@EngramDigital.com> Sent: Thursday, April 27, 2000 1:48 AM Subject: Re: Character Studio Problems > Is it silly to apply to an edit mesh above the physique modifier in the > stack? It's alot easier to work on tweaking the mesh this way; but it also > poses some problems. The most obvious being that any new vertices can't be > explicitly assigned to bones; their assignment has to be interpolated. > > Do you physique pros always tweak meshes _under_ the Physique modifier? Or > is there some way to collapse the new mesh changes without losing Physique's > assignments? > > Also on a completely unrelated note why can't you set up shortcuts for the > basic menu functions like move and scale and etc.? > > Thanks > Jay > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net