From: Jay Muchhala To: 3DSMAX@EngramDigital.com <3DSMAX@EngramDigital.com> Subject: Re: Character Studio Problems Date: Thursday, April 27, 2000 2:28 AM Is it silly to apply to an edit mesh above the physique modifier in the stack? It's alot easier to work on tweaking the mesh this way; but it also poses some problems. The most obvious being that any new vertices can't be explicitly assigned to bones; their assignment has to be interpolated. Do you physique pros always tweak meshes _under_ the Physique modifier? Or is there some way to collapse the new mesh changes without losing Physique's assignments? Also on a completely unrelated note why can't you set up shortcuts for the basic menu functions like move and scale and etc.? Thanks Jay ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net