From: Latrina Pookus To: 3dsmax@engram.net <3dsmax@engram.net> Subject: re: biped won't fall down, gun leaves hand Date: Saturday, April 22, 2000 6:49 PM Or something like that... Try applying IK blend to the bipeds hands and assigning to the gun and just keep the ik blend at 1 as long as you want the gun held. The IK blend is irrelevant with 2 physiqued meshes, the BIP01 right hand is linked to the Bone01 of the Gun, the actor is Physiqued, the gun is another physique, the message is 'linking would cause a cycle' which we can't have. Anyway, I unlinked everything, deleted the biped, reloaded the .fig, relinked the gun and the lip bones, he can do all the old biped animations now... Maybe someone could answer this- is there any way to link Biped Right Hand and Biped Left Hand to the Bone01 of the GUN simultaneously? Actually, it's a spear, sword club, I'm trying to implement 2-handed weapon swinging... http://www.northlink.com/~hike1/index.html -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net