Is there an easy way to get biped footsteps to loop? Also, I'm having problems even getting footsteps
to be a menu choice. I load an unanimated biped/physiqued mesh, click 'convert' (even though I haven't
done any freeform), click O.K. , yet footsteps are grayed out. When I do get some footsteps going, clicking on
any keyframe dot in track view erases all animation. I'm really looking forward to reinstalling Max..
 
The 3rd thing that's driving me nuts is that loading a running, dying, type biped onto my gun-holding biped mesh-
The gun won't stay in the mesh's hand. I've tried IK 'bind' orientation, position, no luck.
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