The 3rd thing that's driving me nuts
is that loading a running, dying, =
type biped onto my gun-holding biped
mesh-
The gun won't stay in the mesh's hand. I've tried IK 'bind'
=
orientation, position, no luck.
Once again, this works for some meshes, but not the one
I'm
working on now. I should add that the gun is physiqued to a 'bone2',
both of
which are linked to 'bone1' which is linked to BIP01 right
hand. On page
______of the manual it says link the gun to the
biped if your'e doing a game, don't mess with this IK blend
stuff.
You can attach those extra objects to your .bip but not with
bones
inside of them. Animate the gun, and do the facial animation
with
independent objects that are not deformed by biped or physique. Set up
a
simple parenting relationship between the actual head and the biped head
(remember, don't use physique) then between the actual gun and the biped
thigh or pelvis (again, don't use physique for this). The problem
isn't
so much with biped, as it is with physique.