You can attach those extra objects to your .bip but not with bones inside of them.  Animate the gun, and do the facial animation with independent objects that are not deformed by biped or physique. Set up a simple parenting relationship between the actual head and the biped head (remember, don't use physique) then between the actual gun and the biped thigh or pelvis (again, don't use physique for this).  The problem isn't so much with biped, as it is with physique.
 
Jim Lion
----- Original Message -----
From: terry morgan
To: [email protected]
Sent: Tuesday, April 11, 2000 12:03 PM
Subject: making the biped mesh die

I'm trying to make my lo-poly CS character fall down and die. I can move the biped by rotating and moving
the BIP01, but the mesh doesn't follow. I have a bunch of max bones attached, 2 for his gun, 2 for his moving
mouth, and apparently the stock .bip's that come with Cstudio don't work on bips with added bones, at least the
few dozen I've tried don't.
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