----- Original Message -----From: terry morganSent: Tuesday, April 11, 2000 12:03 PMSubject: making the biped mesh dieI'm trying to make my lo-poly CS character fall down and die. I can move the biped by rotating and movingthe BIP01, but the mesh doesn't follow. I have a bunch of max bones attached, 2 for his gun, 2 for his movingmouth, and apparently the stock .bip's that come with Cstudio don't work on bips with added bones, at least thefew dozen I've tried don't.