I'm trying to make my lo-poly CS character fall down and die.
I can move the biped by rotating and moving
the BIP01, but the mesh doesn't follow. I have a bunch of max
bones attached, 2 for his gun, 2 for his moving
mouth, and apparently the stock .bip's that come with Cstudio
don't work on bips with added bones, at least the
few dozen I've tried don't.