From: Saeid Mohadjer To: 3dsmax@engram.net <3dsmax@engram.net> Subject: Re: scaling in character studio Date: Tuesday, April 11, 2000 3:13 PM I think this is the only way to scale too, but don't forget to unlink your mesh character from biped before changing the height of biped. You should then scale your mesh so that it would fit your rescaled biped and apply physique again. I think this is not a good solution anyway and I hope someone can come up with an easier way. --- Brad May wrote: > Why don't you just change the height of the > character in the motion panel > when you have a biped object selected? (under > structure I think) > > > > > >> > > Does anyone know if it's possible to scale a biped > with a mesh > > attached to it evenly? Whenever I try to do this > the mesh scales > > at a much quicker rate so it doesn't line up > correctly with the > > biped. I tried grouping the two, but it had no > effect. Any help is > > appreciated. > > > > TIA, > > -BT > > > > > > -- > > Subscribe/Unsubscribe at: > > > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > > List courtesy of http://www.Engram.net > > > -- > Subscribe/Unsubscribe at: > http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX > List courtesy of http://www.Engram.net > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net