Castle Wolfenstein

 

 

 

 

An FMA-Skirmish scenario by Mark "Indy" Kochte

 

 

My NAC marine using a plasma gun to sending a German tank to oblivion

 

Another view of the tank

 

 

NAC marines and US Paratroopers wipe out Germman troops in the distant gray building

 

In the distance, you can see an NAC power armor trooper duke it out with a German tank

 

 

Smoked tank from the Marine's POV

 

Can't get ehough of that dead tank.

 

An FMA-Skirmish using the latest rules from the playtest group. The game flowed extremely well and Indy did a bang up job.

The game scale is 15mm. Scenery is a set of (6) 1'x2' panels.

Here is the game brief my NAC marines received:
You are the last of the New Anglian Confederation Marine sent back in time. with two support platoons of NAC Power Armor Marines, in an effort to prevent Nazi Germany in 1944 from getting their hands on future tech weapons, and thus hopefully altering the future timeline so that the Nazi Stratocratic League is no longer in power.

You came as a full strength company, but in the ensuing space battles (a game of Full Thrust Indy had run earlier in the con) and the final crash landing on Earth in 1944, and after several battles with armored forces of Nazi Germany, most of your unit has been killed. You're the last survivors of the company. It doesn't matter if you survive the battle, so long as you achieve the objective: support the US Ranger commando and destroy the weapons facility that the NSL has constructed here in the city!

It's not like you're going back home, anyhow....


NAC forces were a 4 man marine squad, three man PA squad, and an 8 man Ranger squad. Germans had 2 tanks, 1 NSL squad, and future armed 1944 German squad.

I liked the flow of this incarnation of FMAS and the psychology elements, but did feel that hand-to-hand was a little slow and indecisive.

 

 

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