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The Matrix: Miniaturization |
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An FMA-Skirmish scenario by Aaron Newman |
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Lovely bit of scenary by Aaron using the Twilight Street buildings by Microtactix |
More Twilight Street buildings |
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Another view of the city using Microtactix Dirt Cheep(sic) Cityscape |
I believe Aaron said the buildings in the forefront are from a paper kit for railroads. |
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The game comprised Hackers, Agents, Programs, and Rogue Programs. My team of Hackers, lead by
Edge, was charged with getting Matrix control codes from a rogue program named Whitey. Whitely wanted a set of Hacker entry points in trade. I was supposed to try and get the codes
without sacrificing the entry points. Whitey (as played by Chris DeBoe) was doing a good job of trying to negotiate, but
to fulfill my objectives, I did not see a good way to talk him out of the codes and not give up the entry points. When Whitey lost one of his crew, I took the opportunity to open up with a grenade launcher. After a very onesided melee with
Whitey, Edge escaped with the codes but did not make it to a Matrix exit point before the games end. |
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My only action shot - one of my Hackers blows up a Cat with a Program in it. The explosion blew up my SUV, causing a tanker truck to hit the limo of a rogue program I was to meet with. |
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Return to GZG-ECC page |
Rock texture courtesy backgroundcity.com page |
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Return to Basement Home page |
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