Fantasy Football Rules:
Rosters:
1) 25 players maximum per roster.
1A) You may only carry 3 QB’s, kickers, or defenses.
2) The moment you acquire a non-contracted player, you are to assign him to a contract of 1-8 years. The default is automatically one year.
3) Each year, you get one exemption to restructure any one contract (When you extend any player after draft day 2001, you must retain the player for a full NFL season before trading him.).
4) Each year you get 1 bonus exemption, which may only be used to shorten or terminate a QB contract. This is called the QB exemption.
5) Exemptions may be used in trades.
6) Draft picks may be used in trades.
7) Trades will only be processed if both teams are at or under 25 players.
8) You may cut any player in the last year of his contract.
9) When you trade a player, his contract goes with him.
10) Trading and free agency ends at midnight on Saturday of the Week 11 games. NO TRADES ALLOWED ON SUNDAYS during the season.
11) The free agency deadline is the same as the trade deadline. No off-season pickups may be made, only trades. (Trades may be made during the active season only).
12) Off-season: No transactions of any type may be made from February 1st until the Wednesday before the NFL draft, then the Saturday after the NFL draft until August 1st.
13) 1 year contracted players become zero year players at the end of the season (but for trading, at midnight Saturday before the week 11 games of the NFL season, since that is our season trade deadline). Zero year players may not be traded. The only things you can do are exempt them (then you must keep them for a full season- effective September 1, 2001, or let them go into the draft).
14) Whenever you sign a player to a contract, it is your responsibility to make sure it is processed properly on the sportsline site. You have one week to alert Jim of any error, or the posted contract stays.
Draft: (This is not open for discussion)
1) Drafting is based on best to worst records. The best team drafts 1st. It is also based on regular season record only.
2) When a team reaches 25 players, they lose their draft position, and all other teams move up a spot.
Scheduling and divisions:
1) Red division MVP’s/Frosty Llamas/Ballhawks /Scorps/Celtics Blue division: Hecklers/Cells/Thugs/Bandits/Big Dogs
2) 22 game regular season
3) 3 games vs. each division opponent
4) Each team will play non-division teams twice.
Playoffs:
1) Top 4 teams qualify. Weeks 12-14, 1 vs 4 and 2 vs 3 play two out of three to advance. Weeks 15-17, winners play for the title, losers play for third place. If weeks 12 and 13 are sweep wins, the finals are weeks 14-16.
1a) Division winners are 1st and 2nd seed automatically.
2) Non-playoff teams participate in a round robin tourney, weeks 12-16(each team plays each other once)
. In week 17 the top 2 round robin teams play for the tourney title. If any teams are tied, total round robin points are used to break a tie. Head to head is next. If more than 2 teams tie we just extend the tiebreaker until 1 team is eliminated, and then re-break the new tie.
3) In any tie game, the higher seed wins. In other words, the home field advantage is a half point.
Round robin tourney:
w 12: 1v2, 3v4, 5v6
w 13: 1v3, 2v6, 4v5
w 14: 1v6, 2v4, 5v3
w 15: 1v5, 2v3, 4v6
w 16: 1v4, 2v5, 3v6
w 17: 1st, 3rd, and 5th place games
Tiebreakers:
1) Head to head record
2) Head to head points
3) Total season points.
4) Points against for the season (highest total wins)
5) Highest scoring week (repeat until tie is broken)
If 3 or more teams are tied, we go through each step of the process until 1 team is eliminated. Then we go back to step 1 with any remaining teams, until the ties are all broken.
Lineups:
1) Lineups must consist of 1 QB, 2 RB’s, 3 WR’s, 1 TE, 1 K, 1 Def
2) Lineups must be programmed into http://football.commissioner.com/mdwffl at least 5 minutes before a player's game starts. You may start a player for a Thursday game, then choose between your Sunday players on Sunday, and Monday players on Monday.
3) The website will keep players active until you change them
4) 9 on 9 rule: Every game must be played 9 on 9, unless a team cannot fill a position that day on his 25 man roster. If a team starts a lineup with less than 9 ACTIVE players, the following things happen: 1) The CC fixes the lineup with the most logical alternative (this will be done as soon as the erroneous lineup is found out, even if it is after the games start or finish) 2) If the team with the roster error gains a win(s), the wins will not be recognized for playoff and draft positioning. The opponent will get the result of the games with the adjusted lineup. (note: example- if a team has 2 kickers, 1 is hurt and 1 is on a bye, then the team can play without a kicker. If a team has obviously (in the CC’s estimation) neglected their team, the owner will be removed from the league at the end of the year.)
Scoring:
1) The scoring will be taken from the commissioner.com site automatically and in real-time. If they falter, Jim will calculate scores.
2)Position players: 1 pt per 10 yds rushing/rec; 1 pt per 25 yds. passing; 1 pt per reception; 6 pts for TD (any way a player scores it: on offense, defense, or special teams); 2 pts for 2 pt conv.
(run/pass/rec)
2A) Kickers: Every point they score + 3 bonus points for a FG 50-59 yds.; 6 pts. for 60 or over.
2B) Defense: 1 pt. per sack; 2 pts per turnover; 20 pts. for a shutout; 10 for 2-10 allowed; 5 for 11-17 allowed. Note:
Defense gets 6 pts for defensive/Spec. teams points. and 2 pts.for a safety.
Waivers/Free Agency
All clock times are based on Central (Chicago) time.
DO NOT USE THE SPORTSLINE WAIVER METHOD; PLEASE FOLLOW THESE INSTRUCTIONS!
Waivers are the counterbalance to our top teams getting the top draft picks. At 11:50 A.M. every Sunday, Weeks 1-11, owners have until 8:00 P.M. on Wednesday to list any player(s) they would like to acquire, along with the length of contract they desire and the player they would cut to keep their roster at 25 players (if you are under 25 players, you are able to list “no drop”) After 8:00 P.M. on Wednesday (as soon as I can get to my computer after that time) I will have a draft based on the waiver claims and this will be done by record. The team with the worst record picks first and the top team picks last. If you wish to claim more than one player, list the priority in which you want the players. Since it is a draft, it is done round by round. In theory the worst team would get the first, eleventh, twenty-first, and so on, picks.
ALL WAIVER CLAIMS CAN BE EITHER: E-MAILED TO JIM OR POSTED VIA PRIVATE MESSAGE ON THE BOARD. I strongly encourage you to use the e-mail, because you may accidentally make a post to everyone and possibly sabotage your waiver draft. Jim will send his waiver picks, as always, to Jeff Bardachowski. Jeff will save them with the appropriate time stamp if a question arises.
Free agency is a first come-first served system in which owners may claim players.
a) It is open after the draft until 11:50 A.M. of opening day.
b) Beginning week one and ending before the kickoff of week 11 games, it opens as soon as I post waivers, which most weeks is 8:05 P.M. (If I know I will not be available at 8:00, I will always try to post my planned time to run waivers on the board) and closes 11:50 A.M. each Sunday.
c) When you drop a player, you must first post it on the message board, then you can put it through the server. If it does not go through, the commissioner can adjust it manually.
d) When you drop a player, you may not put a claim on him for 72 hours. During the Sundays and Mondays during the season, a 36 hour clock for free agency stops. (Ex. If you drop a player on Saturday, he cannot be re-claimed for 108 hours.)
e) When you want to pick up a player that someone else has dropped, you may do so 24 hours after the posted message board time of such player being dropped.
Fees:
1)$100 per team is the season entry fee, which must be paid before July 1st. If there is a hardship situation, I need to know at least 1 week prior to the draft.
2) There are no other fees for transactions, at any time.
3) We will have a playoff challenge each year, where owners may select any 17 players, then field a starting lineup (same as the league’s but only 2 WR’s) each week. The fee is $25, and winner takes all. This is optional. Money and first lineups for this are due ten minutes before the first playoff game.
Payouts: (This may be reviewed and changed by the competition committee as long as it is finalized before the draft.)
1) Payouts will be sent after the season; and in no case later than 14 days after it’s over. (same applies to playoff pool.)
Super Bowl winner: 400
Super Bowl runner-up 100
3rd place game winner 75
Non-playoff tourney winner 75
Blue division winner 100
Red Division winner 100
Point champ 100
Adm. fee 50
Disputes/Questions:
1) If you ever have a dispute regarding scoring or league rules, send a detailed email to [email protected]
2) If there is any rule, which you believe puts any team at an unfair advantage, email the competition committee, so they can consider changing it.
3) If you think a trade is unfair, you must petition the CC within 48 hours of the trade being posted. At that point, the CC may make their decision.
Competition Committee
1) The purpose of the competition committee (CC) is to look out for the long-term welfare of the league.
2) The CC is made up of three owners selected by the commissioner.
3) The CC may only be contacted for league business by using their e-mail address [email protected] , they will also use this mailbox to send out all correspondence and answer disputes. This is completely anonymous and league owners are not to try to influence any member of the CC or personally solicit them with an inquiry.
4) The CC will not reveal any details of their decision-making process or votes. They may, of course, repeat the final decision that was made, but not the outcome of their vote or nature of any internal dispute. All votes are assumed to be 3-0 with no disagreements.