NFLGMS Rules

 

Rosters:

 

1) 25 players maximum per roster.

 

1A) You may only carry 3 QB’s, kickers, or defenses.

 

2) The moment you acquire a non-contracted  player, you are to assign him to a contract of 1-8 years. The default is automatically one year.

 

3) Each year, you get one exemption to restructure any one contract. When you extend any player, you must retain the player for a full (consecutive weeks 1-17) NFL season before trading him.

 

4) Each year you get 1 bonus exemption, which may only be used to shorten or terminate a QB contract. This is called the QB exemption.

 

5) Exemptions may be used in trades.

 

6) Draft picks may be used in trades.

 

7) You may cut any player in the last year of his contract.

 

8) When you trade a player, his contract goes with him.

 

9) Trading and free agency ends at the week 11 transaction deadline. This means 10 minutes before the week 11 Sunday kickoffs for FREE AGENTS. Since there are no trades allowed on Sundays, the last trade can go through at midnight (Central time) the Saturday night before the week 11 Sunday games.

 

9B) If a trade is made, and an owner subsequently leaves the league, the new owner has the option to reverse the deal or keep the rosters as they stand. This primarily deals with trades made after a team falls out of playoff contention or occurs near the trade deadline. Some exceptions could apply and the CC could rule on those when (if) necessary.

 

10) No off-season pickups may be made, only trades. Trades may be made after week 17 NFL games and the only times trades cannot be made are from week 11 (detailed above) through week 17 of every NFL season.

 

12) 1 year contracted players become zero year players at the end of the season. Zero year, or FA, players may not be traded. The only things you can do are exempt them; then you must keep them for a full season, or let them go into the draft.

 

13) Whenever you sign a player to a contract, it is your responsibility to make sure it is processed properly on the sportsline.com site. You have one week to alert Jim of any error, or the posted contract stays with the following exception.... if the transaction is posted on the message board, you have as long as the message is active to use as proof. I clear the board every few months.

 

Draft: 1) Drafting is based on best to worst records.  The best team drafts 1st. It is also based on regular season record only. The draft order is the same every round.

 

2) When a team reaches 25 players, they lose their draft position, and all other teams move up a spot.

 

 

Scheduling and divisions:

 

1) Red division MVP’s/Middle Earth Dragons/Ballhawks /Scorps/ Demolition

 Blue division: Hecklers/Cells/Thugs/Bandits/CIC

 

2) 22-game regular season; 11 doubleheaders

 

3) 3 games vs. each division opponent

 

4) Each team will play non-division teams twice.

Playoffs:

 

1)Top 4 teams qualify. Weeks 12-14, 1 vs 4 and 2 vs 3 play two out of three to advance. Weeks 15-17, winners play for the title, losers play for third place. If weeks 12 and 13 are sweep wins, the finals are weeks 14-16.

 

1a) Division winners are 1st and 2nd seed automatically.

 

2) Non-playoff teams participate in a round robin tourney, weeks 12-16(each team plays each other once).In week 17 the top 2 round robin teams play for the tourney title. If any teams are tied, total round robin points are used to break a tie. Head to head is next. If more than 2 teams tie we just extend the tiebreaker until 1 team is eliminated, and then re-break the new tie.

 

3) In any tie game, the higher seed wins. In other words, the home field advantage is a half point.

 

Round robin tourney:

 

w 12: 1v2, 3v4, 5v6

 

w 13: 1v3, 2v6, 4v5

 

w 14: 1v6, 2v4, 5v3

 

w 15: 1v5, 2v3, 4v6

 

w 16: 1v4, 2v5, 3v6

 

w 17: 1st, 3rd, and 5th place games

 

 

 

Tiebreakers:

 

1) Head to head record

 

2) Head to head points

 

3) Total season points.

 

4) Points against for the season (highest total wins)

 

5) Highest scoring week (repeat until tie is broken)

 

 

 

If 3 or more teams are tied, we go through each step of the process until 1 team is eliminated. Then we go back to step 1 with any remaining teams, until the ties are all broken.

 

 

 

Lineups:

 

1) Lineups must consist of 1 QB, 2 RB’s, 3 WR’s, 1 TE, 1 K, 1 Def

 

2)Lineups must be programmed into  http://fantasy.sportsline.com at least 5 minutes before a player's game starts. You may start a player for a Thursday game, then choose between your Sunday players on Sunday, and Monday players on Monday.

 

3)The website will keep players active until you change them

 

4)9 on 9 rule: Every game must be played 9 on 9, unless a team cannot fill a position that day on his 25 man roster. If a team starts a lineup with less than 9 ACTIVE (on his NFL team) players, the following things happen: 1) The CC fixes the lineup with the most logical alternative (this will be done as soon as the erroneous lineup is found out, even if it is after the games start or finish) 1A) Note: a 'logical alternative will be a) the starter the team used most often during the current season b) the highest ppg player available on the roster c) the player who averages the most touches per game at the position

 

4A) If the team with the roster error gains a win(s), the wins will not be recognized for playoff and draft positioning. The opponent will get the result of the games with the adjusted lineup. (note: example- if a team has 2 kickers, 1 is hurt and 1 is on a bye, then the team can play without a kicker. If a team has obviously (in the CC’s estimation) neglected their team, the owner will be removed from the league at the end of the year. If it's a one-time happening to an owner in good standing, a simple explanation should suffice.

 

5) If a roster is illegal, the team gets zero points for the week, though the 9 on 9 rule for opposing teams applies.

 

Scoring:

 

1) The scoring will be taken from the fantasy.sportsline.com site automatically and in real-time. If they falter, Jim will calculate scores. Box scores from cbs.sportsline will be used first, but if they are not readily available, NFL.com will be the second option, ESPN the 3rd. If there is an internet problem, USA Today will be the first print source, with the Chicago Sun-Times being the second.

 

2)Position players: 1 pt per 10 yds rushing/rec; 1 pt per 25 yds. passing; 1 pt per reception; 6 pts for TD (any way a player scores it: on offense, defense, or special teams); 2 pts for 2 pt conv.

 

(run/pass/rec)

 

2A) Kickers: Every point they score + 3 bonus points for a FG 50-59 yds.; 6 pts. for 60 or over.

 

2B) Defense: 1 pt. per sack; 2 pts per turnover and safety; 20 pts. for a shutout; 10 for 2-10 allowed; 5 for 11-17 allowed.

 

Defense gets 6 pts for defensive/spec. teams TD's.

 

3) Sportsline will determine all scoring for 'rare' and 'unusual' plays, such as the Brad Johnson TD pass to himself, and a team on offense turning the ball over and then forcing an additional turnover to retain the ball.

 

4) Return yardage is never used for any player and/or defensive team.

 

Waivers/Free Agency

 

All clock times are based on Central (Chicago) time.

 

We use the Sportsline waivers, which can go off anytime during the overnight of Tuesdays or Wednesdays. It is recommended that you set your waivers on Tuesday before 11:00 P.M. Central.

 

Free agency is a first come-first served system in which owners may claim players.

 

a) It is open after the draft until 11:50 A.M. of opening day.

 

b) Beginning week one and ending before the kickoff of week 11 games, it opens as soon as Sportsline runs waivers, which most weeks is overnight Tuesday. and closes 11:50 A.M. (though Sportsline commonly closes it @ 11:30 A.M. each Sunday, in which case, you could post a claim and if you want to new player in your lineup, you'd have to post that as well. Jim will adjust the lineup, as soon as he sees the post, provided the post is time stamped consistently with lineup-setting rules.

 

c) When you drop a player(FREE AGENTS ONLY...NOT WAIVERS), you must first post the transaction on the message board, then you can put it through the server. If it does not go through, the commissioner can adjust it manually. NOTE: If this procedure is not obeyed(posting free agent claims), the acquired player is placed on waivers and the team that failed to post, cannot reclaim the player for 72 hours (if the 72 hours run into a Sunday, the player must clear weekly waivers to be available to the owner in question). This rule will be invoked any time another owner spots it within a 7 day period.

 

NOTE: If this happens during the week 11 final waiver period, (player is cut, say on the Saturday before week 11 games)the team may not reclaim the player at all. So that an owner does not abuse this rule to keep a player off of a competitor's roster at the end of the week 11 deadline; any team not posting a free-agent deadline player will be subject to CC ruling (punishment will be no more harsh than losing a 3rd round pick the following year).

 

d) When you drop a player, you may not put a claim on him for 72 hours. When a player is cut on Saturday, the player cannot be reclaimed until he clears weekly waivers.

 

e) When you want to pick up a player that someone else has dropped, he will go through Sportsline waivers and be 'on hold' for one overnight (though they've been known to hold for two overnights at times). The server runs this process, but if a player has been on waivers for 3 overnights (Sunday/Monday excluded), let Jim know, and he will contact Sportsline.

 

 

Fees:

 

1)$100 per team + the Sportline site per team fee is the season entry fee, which must be paid in July, on a date that Jim will send you via e-mail and will be posted on our message board as well. If there is a hardship situation, I need to know at least 1 week prior to the deadline.

 

2) There are no other fees for transactions, at any time.

 

3) We will have a playoff challenge each year, where owners may select any 17 players, then field a starting lineup (same as the league’s but only 2 WR’s) each week. The fee is $25, and winner takes all. This is optional. Money and first lineups for this are due ten minutes before the first playoff game.

 

Payouts: (This may be reviewed and changed by the competition committee  as long as it is finalized before the draft.)

 

1) Payouts will be sent after the season; and in no case later than 7 days after it’s over. (same applies to playoff pool.)

 

Super Bowl winner: 400

 

Super Bowl runner-up 100

 

3rd place game winner 75

 

Non-playoff tourney winner  75

 

Blue division winner 100

 

Red Division winner  100

 

Point champ   100

 

Adm. fee 50

 

 

 

Disputes/Questions:

 

1) If you ever have a dispute regarding scoring or league rules, send a detailed email to [email protected] AND then post a message WITHOUT your issue stating that the CC needs to check the mailbox. This post can be private or public, your choice. (We do not check the mailbox on a regular basis, due to the small amount of messages we recieve.)

 

2) If there is any rule, which you believe puts any team at an unfair advantage, e-mail the competition committee, so they can consider changing it.

 

3) The CC will grant almost unilateral autonomy in trades to owners, unless they think that an owner may be leaving the league, having a fire-sale, or padding another team. But, if you think a trade is unfair, you must petition the CC within 48 hours of the trade being posted. At that point, the CC may make their decision. Again, owners will be allowed freedom to trade as they see fit..... the CC would have to make a strong case for believing that an owner is either purposely padding another team or having a fire-sale with his.

 

3 A) If a trade is made and an owner subsequently leaves the league, the new owner has the option to reverse the deal or keep the rosters as they stand.

 

Competition Committee

 

1) The purpose of the competition committee (CC) is to look out for the long-term welfare of the league.

 

2) The CC is made up of three owners selected by the commissioner.

 

3) The CC may only be contacted for league business by using their e-mail address [email protected] , they will also use this mailbox to send out all correspondence and answer disputes. This is completely anonymous and league owners are not to try to influence any member of the CC or personally solicit them with an inquiry.

 

4) The CC will not reveal any details of their decision-making process or votes. They may, of course, repeat the final decision that was made, but not the outcome of their vote or nature of any internal dispute. All votes are assumed to be 3-0 with no disagreements.

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