MVMMS Tech Ed

Design Brief- Sumo Car Wrestling 

 

Sumo Car Wrestling pits your robotic creation against another robot in a field of combat where brute strength and cat-like reflexes combine to create the ultimate battle! 

Your challenge is to design and create a robot whose sole purpose is to push, throw, flip, drag, or otherwise move your opponent out of a 6 foot diameter ring within 3 minutes. 

The cars are operated by a "Nintendo-like controller" connected to 2 or more  9 volt electric motors.  Your design cannot have sharp metal points or other dangerous parts.  

To solve this problem, use the Design Process Problem Worksheet . You may print this out, or cut & paste electronically  into a Word Document.   You will need a blank 3.5" computer disk for a PC to store your information. 

 

THE RING
SUMO Car  Wrestling takes place in a flat circular ring 6 feet in diameter.  There are two parallel starting lines inside the ring close to the center of the ring.  These lines are where the robots are placed when each SUMO match begins. They are referred to as "Shikiri" lines.

THE COMPETITION
The robots are placed behind the "Shikiri" lines. When both contestants are ready, the referee will signal the start of the 3 minute match at which time the robots may begin moving. The robots will "wrestle" until one unit is disabled or removed from the ring. 

RULES

  1. Each round will consist of three matches- lasting up to 3 minutes in duration. The winner will be the sumo car which wins two out of the three matches. 

  2. In the case of a draw, the referee will decide the winner based on match performance.

  3. A team can call 1 timeout per round. A timeout can only be called when both cars are stopped and not moving. A timeout lasts no longer than 2 minutes.

  4. Cars may be repaired between matches, up to 2 minutes time will be allowed.

  5. A disabled car loses the match.

  6. A car loses the match when any part of it is pushed out of the ring.

  7. You may drive out of the ring, but if you are met and touched by your opponent at the line, you lose the match.

  8. A referee timeout can be called at any time.


Specifications

  1. Your car can be any size or shape.

  2. Your car can have as many wheels as you wish.

  3. You may use up to 4- 9volt DC electric motors. 

  4. You may use the power from the motors in any way to make your wheels turn (gears, pulleys, direct-drive)

  5. The sharpest "pointy thing" that can be added to your car is a golf tee.

  6. Screws, nails, razor blades, knives, flames, paint-balls and/or other items that are deemed dangerous are not allowed to stick out of your car.  

  7. Golf ball throwing catapults are allowed.

  8. Your car can be made of any available material, but must be powered by the motors given to you. 

 

Worklist

  1. Read Design Brief- Sumo Car Wrestling
  2. Pick Teams, Brainstorm a team name.
  3. Check off applicable sections of Design Process Problem Worksheet, that must be done for this problem. 
  4. Brainstorm a Research Topic, (Sumo Wrestling, Battle Bots, Robotics), have it OK'd by Mr. G.  OK to bookmark good websites on the computers. 
  5. Follow Design Process Problem Worksheet.
  6. Make good Thumbnails and draw one accurate Rough Sketch to build from.
  7. Use Netscape Composer to build your webpage.  Use information and data from the DPPW . (use tables, animations, pictures, backgrounds, you may link to more than one page or build one long page with anchors/targets/bookmarks)
  8. Build your car. Test, modify, re-test. Practice driving.
  9. Publish Webpage.
  10. Compete in Sumo Car Wrestling challenge.

 

 

5

3

1

Web- includes I,I,I.E all 4 areas addressed 2/4 addressed less than 2 addressed
Web- use of tables neat and effective, tables used throughout made a table no use of tables
Pictures/ Animations effectively used, add to content has pictures, too much animation, detracts from content none used
Web- published works, HTML counter works, links/targets  work contained broken parts & links not published
Drawings T-nails and Rough Sketch match design, neat and readable T-nails and Rough Sketch match, sloppy, difficult to understand missing or do not match design
Design Criteria completely satisfies goal does not accomplish goal not built
Sumo Car built and tested built, not tested not completed
Cooperation helps the team in all ways helps out and works 70% of time works less than 70 % of time

A 32-40         B  23-31        C  16-22         D  10-15        F  1-9

Hosted by www.Geocities.ws

1