| Game Name | # | Type | Era | Description | Owner | #S | Played |
|---|---|---|---|---|---|---|---|
| Robo Rally | m | M | ? |
Program robots to visit flags and avoid destruction. Expansions: Armed and Dangerous (TLC), Radioactive (TLC) |
TLC,DBS,PSS | <1 | M |
| History of the World | m | E | B.C. - 1900 | a perennial favorite, rack up the score epoch by epoch with lots of randomness, but good fun (4:6) | DBS,JJC, JJW | 2 | M |
| Civilization | m | E |
B.C. |
grow a civilization from nothing to iron age, trading and negotiation emphasized, combat is simplistic (2:7) | DBS,JJC | 2-3 |
M |
| Settlers of Catan | m | M | Fantasy | Beer and Pretzels. Unique game best played with four people. Tricky to master. Could easily play two or three games in a night. (3:4) | TLC | 1 | Y |
| 1830 | m | R | Railroad | Make money running railroad and manipulating stocks (2:6) | JJC, PSS | 2 | M |
| 1835 | m | R | Railroad | 1830 in Germany (3:7) | JJW | 2-3 | M |
| 1856 | m | R |
Railroad |
Upper Canada | JJW | 2-3 | M |
| 1870 | m | R | Railroad | 18nn series; central US (2:6) | WAA | 2-3 | M |
| Britannia | m | W | 1st-11th C. | Invasions of Britain (3:5, 4 best) | WAA | 2 | M |
| Cosmic Encounter | m | M | Space | Space colonization(3:4, 4 best) | DBS | ? | N |
| Formula Dé | m | M | 20th C. | Formula 1 racing(2:8, 4+ best) | TLC | 1 | M |
| Air Baron | m | E? |
20th C. |
Build an airline empire by acquiring routes to gain market share. | TLC | 1 |
2 |
| Acquire | m | A |
? |
Build wealth by buying shares and merging companies. | TLC | <1 |
2 |
| Ambush | 1 | W | WWII | Solitaire game of squad tactics using individual soldiers | DBS,JJC | 1 | N |
| Flight Leader | 2 | F | Modern | Turn-based air war game like Richthofen's War. Also a good one-nighter | JJC,TLC | 1 | N |
| Knights of the Air(Sky?) | 2 | F | WWI | WWI Air Combat game. Innovative initiative moment simulates air combat more effectively than Richtofen's War. | JJC | 1 | N |
| Richthofen's War | 2 | F | WWI | light weight air war simulation, could be fun for a one nighter | DBS,JJC | 1 | N |
| Flat Top | 2 | S | WWII | Carrier battles in the Pacific. A real nail biter. Works well for team play. | JJC | 2(?) | N |
| Jutland | 2 | S | WWI | naval war in the north sea, last real slugfest of naval guns (or could have been), miniatures style, search for the enemy then use individual ship counters to resolve battles | DBS | 2 | N |
| Midway | 2 | S | WWII | battleship++, search and then send planes to do the work | DBS | 2 | N |
| Victory In the Pacific | 2 | S | WWII | Strategic Naval Combat covering the Pacific Front. Somewhat unbalanced play system that favors the Americans | TLC | 1-2 | N |
| Wooden Ships & Iron Men | 2 | S | 1770-1820 | individual ship counters in the great age of sail | DBS,JJC, TLC | 1 | Y |
| Afrika Korps | 2 | W | WWII | early AH game, not very capable of team play | DBS | 2 | N |
| Alexander | 2 | W | B.C. | phalanx, chariots, archers, cavalry, elephants, you name it we got it. Battle of Guagamela (sp?) gave Alexander Persia, interesting combat that revolves around morale and facing | DBS | 2 | N |
| Arab-Israeli Wars | 2 | W | Cold War | company level land war set in the Middle East; fairly easy to play | TLC | 1-2 | N |
| ASL | 2 | W | WWII | Squad Leader + | JJC | 1-2 | N |
| Luftwaffe | 2 | W | WWII | strategic bombing war over Germany, scale is pretty high level | DBS,TLC | 2 | N |
| Panzer Blitz | 2 | W | WWII | eastern front; company level land war; fairly easy to play | DBS,TLC | 1-2 | N |
| Panzer Leader | 2 | W | WWII | western front; company level land war; fairly easy to play | TLC | 1-2 | N |
| SPI Civil War Quad Pack | 2 | W | Civil War | standard simulations of Civil War battles | DBS | 2 | N |
| Squad Leader | 2 | W | WWII | squad level game, lots of rules, fairly detailed simulation (ASL is the next step). I have all of the expansion kits having even more rules and more units [TLC]. | DBS,TLC | 1-2 | N |
| Star Fleet Battles | 2 | W | Sci-Fi | Tactical level space combat between the Star Trek races | JJW | 1 | N |
| Starship Troopers | 2 | W | Sci-fi | individual man scale vs. BEMs | DBS | 1-2 | N |
| Tobruk | 2 | W | WWII | squad/platoon level game of war in the desert | DBS,TLC | 2 | N |
| 1914 | 2 | W | WWI | another early AH game, never played, but reviews claimed it was about as bogged down as the real war | DBS,JJC | 2 | N |
| France 1940 | 2 | W | WWII | German invasion of France, lots of pieces | DBS | 2 | N |
| Diplomacy | m | E | 1900 | Simple, non-chance, negotiation based game (4:7) | DBS,WAA | ? | N |
| Empire In Arms | m | E | Napoleonic | Grand Strategy and Diplomacy game. Make Treaties, invade neighbors, etc. (2:7) | JJC | 2+ | N |
| Machiavelli | m | E | 15th/16th C. | Renaissance Italy Diplomacy clone with some chance events (2:8) | WAA | 2+ | M |
| New World | m | E | Era of Exploration | European powers compete to exploit the new world (2:6) | JJW | 1-2 | N |
| Republic of Rome | m | E | Roman Republic | Political game of senatorial factions who compete to gain power and keep Rome from falling to the barbarians (3:6) | JJW | 2+ | N |
| Supremacy + Legions & Merchant Marine Add-on | m | E | Present | Nuke fest, very luck intensive the last time we played it, the merchant marine add-on helps some, but the first to market still has a big advantage, I'm suggesting that that be tempered a little through rules modifications. (2:7) | DBS | 1 | Y |
| Circus Maximus | m | M | Roman | Chariot racing ala Ben Hur. A riot to play, few of the starting chariots actually finish a race. Can do 2-3 races in a night. (2+) | JJC | <1 | Y |
| Circus Minimus | m | M |
Roman |
Simplified Circus Maximus. | JJC | <1 |
Y |
| Escape From Colditz | m | M | WWII | Escape from a POW camp (2:6) | JJW | 1 | N |
| Gladiator | m | M | Roman | fight it out in the arena, man on man, or manage and bet on yours and other's gladiators (2+) | DBS | 1 | N |
| Hacker | m | M | ? | Become a master hacker without getting busted. System similar to Illuminati (3:6) | JJW | 1 | N |
| Illuminati | m | M | ? | Control the World with the Mind-Control Lasers (2:6) | JJW | 1 | Y |
| Junta | m | M | Banana Republic | Political game of shifting alliances with the goal of becoming El Presidente (2:7) | JJW | 1-2 | N |
| Kingmaker | m | M | 15th C. | Power politics during War of the Roses (2:7) | WAA | 1+ | M |
| Samurai | m | M | 12th-17th C. | Feudal Japan; similar to Kingmaker (2:8) | WAA | ? | N |
| Source of the Nile | m | M | 1800-1900 | explore Africa, can be a fun diversion, plotting land is slow until the knack is picked up (2+) | DBS | 1-2 | Y |
| Spies! | m | M | pre-WWII | Beer and Pretzels spy craft during the pre-war era. Covers the major powers. (2:5) | TLC | 1 | Y |
| Star Traders (Steve Jackson) | m | M | Sci Fi | Pick up and deliver cargo in the universe (2:6) | JJW | 1 | N |
| Wiz War | m | M | Fantasy | Wizards try to steal each others treasures. Beer & Pretzels game (2:4) | JJW | <1 | Y |
| Wizardry | m | M | Fantasy | Complex role playing with unique map system. Fight monsters and natives, collect treasure, avoid being killed. (2:8) | TLC | 1 | Y |
| Blackbeard | m | S | 1600-1700 | Piracy on the high-seas during the great age of sail. You are captain of your own pirate ship and strive to make money by hijacking merchants. Odd turn system based on card drawn. (2:6) | DBS,TLC | 1-2 | Y |
| Imperium Romanum II | m | W | Ancient Rome | Roman Civil wars from 88 BC to 400 AD. (2:6) | JJC | 2 | Y |
| Maharaja | m | W | 1500BC-1850AD | Britannia in India (3:5) | JJW | 2 | M |
| War & Peace | m | W | Napoleonic | several scenarios and a campaign, lots of the major powers represented (2+) | DBS | 1-2 | N |
| 3rd Reich | m | W | WWII | the European theatre, all of the major powers represented, can be set piece game for those who have been exposed to it, but has some interesting aspects (also a long game to play full campaign) (2:5) | DBS,JJC, TLC | 2-3 | N |
Key Types :
A - abstract
E - empire building
F - air battles (flight)
M - misc.
R - railroad
S - sea battle
W - traditional war game
m multiplayer
nT n player game, suitable for team play
M played multiple times