LRES Homepage

Das Lightweight Roleplaying Experience System


Last site update: 2005-04-10

Latest Version is: BETA 9.9
Latest english version BETA 9.9
Neueste Deutsche Version BETA 9.9

About the LRES:
The LRES is a system that distributes experience points based on active roleplaying. The roleplaying activity is measured by the amount of spoken text/emotes that are not to short and do not include certain substrings, together with the amount of Pcs listening to it. It is not a goal of this system to reward lone players speaking text only to themselves or the trees. One of the main goals was to build an easily installable system that can be easily included into any module or PW. Another goal was that the system should be maximal customizable during runtime. Also it was tried to minimize the load on the heartbeat of the module.
A complete description of the workings and configurabilty is described in the manual.

Über das LRES:
Das LRES ist ein System das einem Spieler Erfahrungspunkte nach seiner Rollenspielaktivität verteilt. Dabei wird Rollenspielaktivität über die Anzahl der Gespräche/Emotes ermittelt, im Zusammenhang damit wie viele andere Spieler daran teilhaben. Ziel des System ist es nicht Charakteren Erfahrungspunkte zu geben, die alleine vor sich hinspielen und emoten/sprechen. Eines der Hauptziele ist es ein möglichst einfach zu installierendes System zu schaffen das sich möglichst problemlos in vorhandene Module und PWs einbauen läßt. Ein weiteres Ziel ist es die Ressourcen des Servers im Heartbeat nicht zu sehr zu belasten. Außerdem sollte das System von der SL wärend der Laufzeit des Moduls maximal einstellbar sein.
Eine genau Übersicht über die Funktionsweise und die Einstellbarkeit is in der Anleitung beschrieben.

PWs implementing the LRES that I know of:
Delimbiyr
Barantu
Return of Darkness

LRES Versions

Deutsche Version
(Alle Versionen enthalten Anleitung und Demo Modul)
Version BETA 9.9
Version BETA 9.8-1
Version BETA 9.8
Version BETA 9.7
Version BETA 9.6
English Version
(All versions come with a manual and demo module)
Version BETA 9.9
Version BETA 9.8-1
Version BETA 9.8
Version BETA 9.7
Version BETA 9.6


Changelog:

The NWN familiar bug workaround

There is a bug in NWN that gets triggered if the master of a possessed familiar is set to listening and hears its own familiar speak. In that case the familiar is unpossessed and control is returned to the PC. Unfortunatly this is a problem with the NWN engine and has nothing to do with the LRES. Bioware has been notified of this bug.
A workaround for this bug is included in the new LRES Version 9.9

Using without the placeable (as in Version 9.6)

WARNING!If you have a lot of players (like 25+) and some other things in the Heartbeat, this may lead to the scheduler killing the heartbeat script before it completed. Until I know a lot more about the scheduler and the compiler I cannot really give you guidelines for what is best. Using the placeable should eleminate the problem.



©2005 MvDunkelfels
E-Mail:

Hosted by www.Geocities.ws

1