SHUMA GORATH
"Jello...with an attitude"

I liked him in Marvel Super Heroes, Now I love him...on a platonic
level. Using him is like the opposite of using Omega Red, all of his
attacks work together as one. So one compliments the other, but if not
used as a combo, you don't get effficient results... that's why his attacks are
somewhat weak in individual hits. You can't use Chaos
Dimension as much as you used to but man does it rack up the damage. I
just love watching him bubble the victim and send them twirling away and
then all of the sudden, you meter goes down like the stock market just
crashed. Let's go deep into octopi and see what we can find.

-------STARE THEN SHARE-----------
When your mystic stare hits your opponent, the eyes stay stuck on, then
explode after a little bit. Well you ever thought about timing how long
it takes for them to blow up? I think you better because that's the
secret to Shuma. Time the explosion the first time. Then charge up
your super meter to level two. Now mystic stare and hope it connects.
If it does, do what ever it takes to avoid getting hit. When the last
second is up and right before they blow, do your DOUBLE TEAM SUPER!!!!
Oh sure, they be blocking it but not for long because the eye explodes
leaving them helpless and taking every hit you have left. Now that's
beautiful. Depending on what version of the game it is the eyes should
stay until the double team super wears out. Try it. I did it twice and
it's funny to look at because the guy is thinkin to himself "I was
blocking those hits!" Also, your opponent will probably try to switch out once he has the eyes on him! Watch out for this and as soon as they do, hit em with a team super! If you don't have a level of super meter, dash forward and Devitalize them!

-------GIVE AND TAKE RELATIONSHIP--------
When you launch someone, do your combo and end it off not with a
roundhouse or fierce but a roundhouse throw. You'll drain them of their
energy and take it for yourself. Talk about self service.

------AGAINST WOLVERINE CHUN LI AND SPIDERMAN------
These characters are wise to getting launched by you so they may try to
run and hurdle over you. No problem. Use crouching roundhouse and they
most likely make it over.

------TAKE A TRIP WITH ME------
...To the other side. When you activate the chaos dimension you'll have
to try to grab them. Well don't make it easy for them to counter when
you chase them. Fake them out by jumping and evading back until they
make a mistake. Or use your advancing guard to stand your ground and
then rapidly press jab for a quick slithery touch.

------PICKING UP THE SPARE-----
...Cuz you look like a bowling ball when you do mystic smash. But
remember that the jab button is most effective in combo linking your
moves and fierc is used for jumping idiots and long range. Use the
right button and you won't have to worry about recovery time. Also,
practice your air mystic smash. It works great against Ryu's Super
Fireball when you know you don't want to land on the beam but rather him
instead (make sure you use fierce button for that situation).

-------DOUBLE TROUBLE-------
You know when I see someone use this Super and start using all fierce
and roundhouse, I have to shake my head in disbelief. That's not
what it's meant for folks!!! You best bet is to do what you were doing
before and launch them and start with jab and use your magic to link
your combo buttons, and don't use fierce or roundhouse or you'll jam
them to the ground. Since the other Shuma is attacking you can go back
to the other buttons at will and that's how you get your opponent to
start seeing double.

------DOES ANYONE USE THAT GLOB THROW???------
I'm just asking. I hardly use it but the computer sure does. If you
have ways to sneaking up on them and using it, please respond. Well like I said, you should use it if your opponent switches partners and you don't have only one level of super meter charged! Also if you do it in the corner, you can do it twice in a row cause they usually don't roll and this move is unblockable! They'll probably roll after the second throw though!

------PAPPA WAS A FALLING STONE--------
Use the falling stone technique sparringly. This works best when you
jump at them and then turn to stone. They'll get hit because their hand
or foot was trying to launch you. Try running leap then stone drop,
it's a good fakeout cuz they think you're going to jump over them. You should also end any air combos that aren't super jumping air combos with this! This is cause while normal jumping, Shuma's magic series can link one punch to one kick. If you meet your opponent in the air and manage to hit them, you won't be able to knock them down to the ground like the other characters can cause none of Shuma's AC Finishers will connect except for the Stone Drop! So if they jump, jump at them, then do J.Jab, J.Forward --> Stone Drop. It'll knock em down every time and leave you safe!

------I'VE GOT MY EYE ON YOU------
Don't forget that Shuma's air fierce can be directed to point straight,
up or down. You can use it to get additional hits even after an air combo is finished! I good idea is to finish Shuma's air combos by pointing the eye beam upward. That'll make your opponent fly up and you can get an air throw in there if you do it in a corner!

-----SLIDE SLIDE, SLIPPITY SLIDE-------
You can avoid many fireballs by swallowing your fears and running
forward. If they meet you half way and you're still under the fire
ball, use crouching kick to attack without getting hit. Now that's
cool.

------SCRAPE THEM DOWN------
You can usually beat a launch move by using shuma's air strong punch
which rakes downward. His J.Roundhouse is also very good at beating launchers cause it has such good range! If you're right on top of them, you could even use a Stone Drop but if they block, then you're dead!

Now for those who like making jello, and not being it, he's some tips to
keep shuma out of your hair.

------ALPHA GUARD OUT OF THE STANDING ROUNDHOUSE-------
If a Shuma player uses the standing roundhouse and you block it, alpha
guard him to push him away and then do your super.

-----ALL EYES ON ME------
If you get eyes on you after a mystic stare, try tripping Shuma and tag
out.

-------DON'T LET UP------
If you have Shuma on the run with combos, don't let up and stay
aggressive. Change up your routine to have him guessing on which button
he should use.

------MYSTIC FAKE--------
Don't try to counter the jab mystic smash. He recovers quick and can
pull off another one if he wants to.

---------THAT'S IT?------
You may be wondering, is that all he has to say? Well, yeah, for now.
Fighting Shuma is pretty straight forward. His attacks can be confusing
and destracting but patience is usually the key for defeating him. His
odd attacks can play in your favor as long as you analyze the player and
his tactics. We'll keep you up to date on more...shuma's not done yet.

--------CHARACTERS FIGHTING SHUMA------------
THE SHOKOTAN FAMILY- Fireball only at medium range or Shuma will run
under it. Watch and wait for your openings and go low. Dragon uppercut
the mystic smash.
ZANGIEF- Get personal and go head on with Shuma. Stay on him with
shorts and jabs, launch with crouching strong punch and use lariet to
stop the mystic smash. Don't let him use mystic stare to keep you away
and watch out for crouching roundhouse. Do not try to throw or SPD him while
he has activated the chaos dimension. Use jumping roundhouse and lariet
instead to keep him from touching you.
BISON- Teleport to confuse him and do your air stomp without the psycho
hand. Keep from doing the sliding trip and use plenty of Psycho
fireballs and fields. Your best super to use is psycho crusher.
DAHALSIM- Get in close with your air drill and combo once it connects.
Use your fireball frequently and use standing fierce when Shuma uses
mystic smash. Yoga flame when at close range.
SAKURA- Your jump kicks have superiority over Shuma so give him a
sneaker in his eye. Use your hurricane kicks with the short and forward
kick buttons. Walk under his jumps and throw him.
Chun Li- Run fast to get in your attacks and use plenty of trips.
Attack from the air and start using the heel stomp by pressing down and
the forward kick button. Lightning kick after you trip Shuma or when
you're over his head. Your Super energy bubble is a good offense
against Shuma if he tries to mystic smash.
DAN- Launch whenever possible and use the gale kicks to pin him to the
wall. Keep using that middle kick button with the fireball! It may be
hard to airthrow him.
CYCLOPS- Keep using the punches to have him on the defensive and use the
bulldog to leg grab him after you launched and air comboed him. Optic
blast low with the jab button cuz he's too small for anything else.
SPIDERMAN- No real tips for using him, have a ball. Web swing with short kick
to catch him off guard. Keep your attacks quick and don't let up for nothing.
WOLVERINE- Similar to Spiderman but watchout for crouching roundhouse.
Wolverine is a sucker for that move. Counter Shuma while he joins you
up in the air trying to combo you.
CAPTAIN AMERICA- Use that fierce to keep him away. And shield slash
with jab. Keep it simple or you'll be slimed. Use the jumping downward
roundhouse for accuracy.
HULK- Force Shuma into the air by pulling up ground, then use the
standing roundhouse to give him a whif of your feet. EEEuuuuuuuwwww.
Stay away when has chaos dimension on and don't use fierce or
roundhouse. Be careful Shuma can go under most of your standing punches
so start using short and medium kicks followed by a jab ground wave to
cancel out the recovery.
BLACKHEART- Get those critters out, yeee haawww! Dark thunder only with
jab and get into the air and attack with strong punch when shuma is
standing or ducking. It's ok to do Inferno up close but not from a
distance cuz shuma will do mystic smash.
OMEGA RED- Attack with air fierce on your way down and use forward
crouching roundhouse when he's at a distance. Don't bother with the
Carbon Smasher, just use the destroyer to cover your ass and chip his
energy. Alpha out of Shuma's standing roundhouse and coil grab him.
Omega strike more than coil grab.

Suggestions, questions or feedback? Mail Migs and Silver Sage here!

Migs here! Check out the main Shuma page here to learn the move commands and combos!

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