The X-men's blue team leader is back for more optic blasting fun. The most talkative characters in the game, every move he does makes him shout, grunt or say, "Behold! Optic blast!" Keep away comes naturally for Cyke. Though Ice Man is better at keep away than he is, Cyclops is able to fight up close more effectively. A great character for anyone to use.
Optic Blast 

+P
[air]
Cyke shouts, "Optic Blast!" and shoots a beam from his ruby lenses. It does good damage and can be done in
mid-air. It also pushes opponents back if blocked so you don't need to worry about being countered if it
connects. These beams are super fast, making them quite easy to combo. Avoid becoming predictable with these though cause the recovery lag makes him vulnerable to jump in
attacks. Weak punch has him shooting out a beam while crouching. Strong punch
fires diagonally
upwards. Mix up your attacks and keep em away.
Optic Sweep 

+P
Cyke gets on all fours and shoots the ground. The beam bounces up and trips his
opponents. This move can be comboed and it can even OTG. It can be
used to end his ground combos but the opponent has to be standing on a certain spot for this to
connect. Avoid pulling this move off randomly cause he's vulnerable to a lot of
attacks while doing it.
Gene Splice 

+P
Cyke shouts, "Gene Splice!" and does a multi hitting dragon punch type of move. It doesn't look like it hurts until you're hit by the optic burst that he shoots out at the end.
It comes out very quickly. The strength of the punch button determines the distance he will go before he hits his
opponent. Keep on tapping the punch button to get more hits to come out. This moves effectiveness is limited and you should avoid using it too
often.
Rushing Punches 
+P
Cyke runs forward with 6 punches that end with a Fierce Optic Bullet. This move used to open up all kinds of combo possibilities but Capcom's taken a lot of em
away. It's a good way of attacking with Cyke on the ground but then again, dashing in with his normal attacks works just as well! This move can be
aborted in the middle of it in case it's
blocked.
Bulldog 
+K
I hated this move in XSF. I detested it. It infuriated me! It used to come out very fast and it'd jack you into the air, setting you up for a Mega Optic
Blast. It's been massively toned down in this game though. It's now a charge move
and it doesn't throw his opponents into the air anymore. It also has a start-up delay, so it's much easier to avoid or
counter. Don't try it on the computer cause it will always counter it. However, human's are total suckers for this move and will often take them by
surprise. It's unblockable so use it to get turtles to come out of their shells, but use it
sparingly.
Cyclone Kick 

+K
Cyke does a combo of kicks that hits high then low. This is the best way to end all of Cyke's ground
combos. This move has almost no delay if it's blocked so it's hard to counter. Feel free to use this very
often. It's great for OTGing your opponents and for chipping that little bit of life off even if they
block.
Mega Optic Blast 

+2P(Level One)
[air]
Cyclops shouts, "Behold! Optic Blast!", opens up all the channels on his visor and lets
'er rip. This super is impressive both visually and with the damage that it
does. The only way to escape is by super jumping. This is one of the most effective supers in the whole game cause of it's range and damage
potential. Mashing the buttons and shaking the joystick increases the damage.
This super should be used mainly for counter attacking and for chipping since it
takes a while to start up, making it difficult to combo. The only way that I
currently know of to combo this super is to OTG an opponent with it right after
a knock down. He can now do it in the air as well, but I haven't found a way of
using it as an AC Finisher yet. This super is best used in a Delayed Hyper
Combo, with Cyke coming in after a comboed super.
Super Optic Blast 

+2K(Level One)
[air]
Cyclops shouts, "Behold! Optic Blast!" (again?) and shoots out a skinnier beam of energy that
can be aimed. The computer will automatically aim Cyke's head so that the beam will hit your opponent
at first, but you can redirect it to any direction that you want afterwards. It
comes out much faster than the Mega Optic Blast, making it easier to combo. Any
of Cyke's Roundhouse kicks will set this attack up on the ground. As of yet, I
haven't been able to use it as an AC Finisher, but I'm pretty sure that it'll
work under the right conditions.
Assist Type Attacks
| Assist Type | Assist Attack | Variable Counter | Team Super |
| Alpha Type | Optic Blast | Optic Blast | Mega Optic Blast |
| Beta Type | Gene Splice | Gene Splice | Mega Optic Blast |
| Gamma Type | Cyclone Kick | Cyclone Kick | Mega Optic Blast |
For me, this is a pretty easy choice. Since all of his team supers are the same in every mode, it doesn't matter which assist type you pick, you'll always get the Mega Optic Blast, which is damn good as a team super. So the only decision to make depends on the assist attack and counter. So far, the gene Splice seems to be nearly useless as an assist attack. The opponent has to be in a certain area for it to connect, plus he takes forever to jump out. So for Cyclops' assist type, I'd probably stick to Alpha or Gamma Type. Alpha has the edge because of the Optic Blast's usefulness as an assist.
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2000 Migs Rustia: [email protected]
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